Search found 777 matches
- Mon May 10, 2021 9:46 am
- Forum: ArmA 3: After Action Reports
- Topic: [Sun] 9 May 2021 (Quixotic Experiments)
- Replies: 1
- Views: 2209
Re: [Sun] 9 May 2021 (Quixotic Experiments)
It's been a while, huh? 4 1/2 years according to the forum. But was I right to be scared of change? In fact, Saint Louis had me wondering such. We were scarily competent with Greyfox as FTL and me as first AR, taking the town with hardly breaking any sweat. No close calls really but a very enjoyable...
- Tue Oct 04, 2016 9:28 am
- Forum: Finished Scripts & Guides
- Topic: [Snippet] NATO Woodland & CSAT Russian uniform textures
- Replies: 3
- Views: 16790
Re: [Snippet] NATO Woodland & CSAT Russian uniform textures
Thanks, was fixed.
- Tue Aug 02, 2016 10:36 am
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c53_die_another_day
- Replies: 2
- Views: 4881
Re: fa3_c53_die_another_day
A few observations (from CSAT perspective): The mission description (in slotting screen) needs to offer instructions on how to slot. I think using one CSAT platoon (ASL/A1/A2) is preferable to the current option as the ifrits are not really vehicles for a mechanized platoon. The Ifrit commanders can...
- Fri Jul 22, 2016 10:54 am
- Forum: Finished ArmA 3 Missions
- Topic: fa3_a89_Templeola
- Replies: 1
- Views: 4031
Re: fa3_a89_Templeola
First playthrough happened. Any input?
- Wed Jul 20, 2016 8:37 am
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: A3 gear, weights, capacities spreadsheet
- Replies: 17
- Views: 46099
Re: A3 gear, weights, capacities spreadsheet
Updated to 1.62 stable. Now includes glasses
- Tue Jul 19, 2016 11:52 am
- Forum: Finished Scripts & Guides
- Topic: [Snippet] Simple IED script
- Replies: 0
- Views: 12892
[Snippet] Simple IED script
You can place IEDs in the editor found under "Props>Weapons>Explosives". To make them actually dangerous place a trigger on them (covering roughly ~5m² around the area) and synchronize it with all IEDs (or whichever explosives you use) in the killzone. Set up the trigger to be activated by the playe...
- Tue Jul 19, 2016 8:15 am
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Brainstorming a Simple Spawn System
- Replies: 1
- Views: 14665
Re: Brainstorming a Simple Spawn System
I've added a pdf with the (currently) possible group types & a flowchart for the in-editor setup.
Also the included mission now comes with a number of usage example, documented in-editor.
Also the included mission now comes with a number of usage example, documented in-editor.
- Mon Jul 18, 2016 9:01 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: F3 FA Missionstub: X-Eola Adversarial
- Replies: 16
- Views: 41223
Re: F3 FA Missionstub: X-Eola Adversarial
18/07/2016
Update to latest FA Template
Update to latest FA Template
- Mon Jul 18, 2016 12:06 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Creating ArmA 3 missions for Folk ARPS (inc. FA Template)
- Replies: 25
- Views: 66042
Re: Creating ArmA 3 missions for Folk ARPS (inc. FA Template
The FA mission template has been updated to F3 3-4-1dev
This update fixes a few minor issue and adds a mini-ORBAT for Gendarmerie.
Do I need to update old missions?
Not necessarily, but double-check in your init.sqf that the AI skill component is enabled (lines 149/150).
This update fixes a few minor issue and adds a mini-ORBAT for Gendarmerie.
Do I need to update old missions?
Not necessarily, but double-check in your init.sqf that the AI skill component is enabled (lines 149/150).
- Mon Jul 18, 2016 9:16 am
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c37_HSLD(III)
- Replies: 3
- Views: 5924
Re: fa3_c37_HSLD(III)
Was good, but the caches can be destroyed by small arms/GP fire. If you add an eventhandler like this they can only be destroyed by satchels/demo-charges: if !(isServer) exitWith {}; _foo addEventHandler [ "HandleDamage", { _box = _this select 0; _ammoName = _this select 4; if (_ammoName == "DemoCha...