Search found 30 matches
- Mon Jul 27, 2015 7:33 pm
- Forum: Finished ArmA 3 Missions
- Topic: c48_corporate_synergy
- Replies: 13
- Views: 13624
Re: c48_corporate_synergy
I need to check tape, but I don't remember anyone in Alpha 1 opening up; I just remember 6.5 fire incoming all of a sudden and half the squad dropping off the channel... I remember seeing the map triggers fire, then we started shooting, then the AI started shooting. What is supposed to happen is th...
- Mon Jul 27, 2015 12:19 am
- Forum: Finished ArmA 3 Missions
- Topic: c48_corporate_synergy
- Replies: 13
- Views: 13624
Re: c48_corporate_synergy
Changes: removed every AI not in a building or patrolling a road. Made the triggers smaller than the restricted area triggers (5-8m smaller) Removed the southern compound Removed the reinforcing speedboats Refined the trigger for the shrine's death Delayed reinforcing helicopters by another 2 minute...
- Tue Jul 21, 2015 5:59 am
- Forum: ArmA 3: After Action Reports
- Topic: [Sun] 19 Jul 2015 (Getting harder)
- Replies: 48
- Views: 41608
Re: [Sun] 19 Jul (Getting harder)
I think that 1.48 broke the wound system script a little. In Landing I got into a state where I could move and shoot, but not interact and moved very slowly. In Dabbo's video you can see me very slowly walking back behind that building, then a second later I'm flopped over dead because I bled out.
- Wed Jun 24, 2015 8:07 pm
- Forum: Finished ArmA 3 Missions
- Topic: c36_budget_issues
- Replies: 12
- Views: 14063
Re: Budget Issues
I think a JTAC position with some mortar flares would be a great addition (Playing the campaign recently made me realize how good they are). I know it may not sync up with the intended goal of the mission, but sometimes you need to veer away from that for more fun. I tried to do this for v2, but I ...
- Mon Jun 22, 2015 7:28 am
- Forum: ArmA 3: After Action Reports
- Topic: [Sun] 21 Jun 2015 (Kefirz, I love you)
- Replies: 22
- Views: 20534
Re: [Sun] 21 Jun 2015 (Kefirz, I love you)
Budget Issues I really need to figure out how to up the difficulty on this one... As A1 FTL I managed to deal with the west side until my AR and I got shot. I blame whoever threw chem lights on us thinking that it didn't matter because the AI had NVGs (they didn't). Any suggestions as to how to up ...
- Mon Jun 15, 2015 1:51 am
- Forum: Finished ArmA 3 Missions
- Topic: c48_corporate_synergy
- Replies: 13
- Views: 13624
Re: c48_corporate_synergy
To your questions Sparks: 1. It's all or nothing. I achieved this effect by marking us as captive, instead of manipulating the AI. I might be able to achieve a similar effect by disabling parts of the AI, but I thought this was more foolproof. By the way there is a small delay between engagement sta...
- Mon Jun 15, 2015 1:41 am
- Forum: ArmA 3: After Action Reports
- Topic: [Sun] 14 Jun 2015 (The Perils of Leadership)
- Replies: 7
- Views: 7832
Re: [Sun] 14 June 2015 (The Perils of Leadership)
Die Rebel Scum Was driver in tank, destroyed two vehicles, then went down death road and exploded. One thing I hate about vehicles is that you really do get no warning against a static AT launcher hidden in a bunker 500 meters away. Land's End A1 distraction section best section. As NATO A1 SCL I b...
- Sat Jun 13, 2015 1:33 am
- Forum: Finished ArmA 3 Missions
- Topic: c48_corporate_synergy
- Replies: 13
- Views: 13624
c48_corporate_synergy
I did not make this before now because I didn't know that this mission was played on Tuesday (Without me :() After watching what happened on Tuesday (Thanks Ralian) I have edited the locations of some of the AI, made a slight modification to the briefing, removed the MXs from the vehicles and correc...
- Tue Jun 02, 2015 4:37 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Sun] 31 May 2015 (Still Alive)
- Replies: 11
- Views: 12094
Re: [Sun] 31 May (Still Alive)
I wish I could learn to launch a vehicle 3 meters into the air and do three quarters of a roll, all while moving up a hill at 5kph. It was inexplicable Arma 3 physics at its best.Kefirz wrote:Or.. you could, you know.... learn to drive
- Tue Jun 02, 2015 8:01 am
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Using event handlers to cause AI to counter attack
- Replies: 1
- Views: 4293
Using event handlers to cause AI to counter attack
Have any of the other mission makers used event handlers on units (who then die) to give other AI waypoints? I have a mission set up to do this, a set of units get a killed event handler that call in another set of groups that respond (sweep units). Each unit that dies calls in the next group in the...