Search found 80 matches
- Mon Feb 22, 2016 2:07 pm
- Forum: Other Games
- Topic: SQUAD
- Replies: 2
- Views: 22274
Re: SQUAD
How's the performance of that game? I've been thinking about buying it for a while.
- Sat Feb 20, 2016 5:59 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Tue] 16 Feb 2016 (I have three GIFs to make)
- Replies: 11
- Views: 11457
Re: [Tue] 16 Feb 2016 (I have three GIFs to make)
Holy shit reppy i didnt even know you were there, i thought you were the guy right in front of the truck. But that's what you get for not sticking to your team
- Wed Feb 17, 2016 3:37 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Tue] 16 Feb 2016 (I have three GIFs to make)
- Replies: 11
- Views: 11457
Re: [Tue] 16 Feb 2016 (I have three GIFs to make)
No rest for the wicked was the first mission i actually commanded and it was a massive success, we actually won the mission, and we were the first people to do so. Really good session overall, here's a pic from the usual netkevy presession http://images.akamai.steamusercontent.com/ugc/3201237318226...
- Mon Feb 15, 2016 1:23 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Sun] 14 Feb 2016 (Reverse Backflip Vehicular Manslaughter)
- Replies: 13
- Views: 14528
Re: [Sun] 14 Feb 2016 (Reverse Backflip Vehicular Manslaught
I like how you kinda anti-predicted your death in hexagoners audiox. " two days to the retirement" "Just a routine charge on a bunker".
- Thu Jan 21, 2016 7:59 pm
- Forum: ArmA 3: Discussion
- Topic: Session-Long-Efficient-Super-Hardcore-Ambitious Mission
- Replies: 15
- Views: 31425
Re: Session-Long-Efficient-Super-Hardcore-Ambitious Mission
I agree a challenge or something would be cool, but having mission makers be pressured to make 4-6 missions on time can decrease the quality and fun factor of the campaign. We could just rate the campaigns instead and maybe have a "best campaign this quarter" or something thing.
- Thu Jan 21, 2016 12:10 am
- Forum: ArmA 3: Discussion
- Topic: Session-Long-Efficient-Super-Hardcore-Ambitious Mission
- Replies: 15
- Views: 31425
Re: Session-Long-Efficient-Super-Hardcore-Ambitious Mission
I think the idea of a campaign would be better indeed. To not make the missions feel the same and keep the atmosphere of the campaign we could make them start off in the same spots, same time, just as we'd only cut up a big mission. If not that, they'd have to be connected with each other, and that ...
- Mon Jan 18, 2016 11:23 pm
- Forum: ArmA 3: Discussion
- Topic: Session-Long-Efficient-Super-Hardcore-Ambitious Mission
- Replies: 15
- Views: 31425
Re: Session-Long-Efficient-Super-Hardcore-Ambitious Mission
I don't have any perfect solutions for 2 and 5, but the answer to 3 and 4 might be actively zeusing the mission. Not only it'd make it more replayable, customizable with adjustable difficulty for diffrent player counts, but also less performance hungry due to zeus spawning and deleting units at the ...
- Mon Jan 18, 2016 9:38 pm
- Forum: ArmA 3: Discussion
- Topic: Session-Long-Efficient-Super-Hardcore-Ambitious Mission
- Replies: 15
- Views: 31425
Re: Session-Long-Efficient-Super-Hardcore-Ambitious Mission
Problem is, you can't have 40 people for 3 hours straight. Some people show up after two missions, some must run to work after first one. That's why it'd be best for it to not be a regular thing. I was thinking for example first sunday of each month. Or even another day like saturday, although that...
- Mon Jan 18, 2016 7:23 pm
- Forum: ArmA 3: Discussion
- Topic: Session-Long-Efficient-Super-Hardcore-Ambitious Mission
- Replies: 15
- Views: 31425
Session-Long-Efficient-Super-Hardcore-Ambitious Mission
Today on discord we discussed a posibilty of FA having long, possibly session long missions. I think, with the right missions, we can have a really fun experience, which will not get boring, and is playable by playercounts in the range of 35-40. These missions could be played once a month maybe. We ...
- Wed Jan 13, 2016 6:26 am
- Forum: ArmA 3: After Action Reports
- Topic: [Tue] 12 Jan 2016 (Yubmarines)
- Replies: 9
- Views: 8595
Re: [Tue] 12 Jan 2016 (Yubmarines)
What are you talking about comrade there never were any "lights out" Kappa.