Search found 777 matches

by wolfenswan
Tue Apr 21, 2015 8:32 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c53_a_box_in_a_box
Replies: 5
Views: 6373

Re: fa3_c53_a_box_in_a_box

The ending trigger is simple "side present" stuff. Enabling E&E works like cascap, you don't even need to check for the convoy being killed if we'll assume that players dont cheese the mission by simply heading straight to the evac point, ignoring the objectives :D Not getting a proper ending was q...
by wolfenswan
Tue Apr 21, 2015 5:26 pm
Forum: Finished ArmA 3 Missions
Topic: fa_c72_lightningstrike
Replies: 23
Views: 20577

Re: fa_c72_lightningstrike

Oh I noticed there were plenty of stocked CSAT ammo caches around. I'd probably empty those and (if they were intended as a means to resupply in the field) replace it with a NATO supply drop (either by using the THs, Hurons + slingloads or the support module).
by wolfenswan
Tue Apr 21, 2015 1:28 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: ARES Compositions in Editor
Replies: 1
Views: 3922

Re: ARES Compositions in Editor

Check the useful tools & addons thread for a zeus-to-sqm export script. You can then save the export in a blank mission.sqm and use the in-editor "merge" function to merge it into the mission you're working on.
by wolfenswan
Mon Apr 20, 2015 6:52 am
Forum: Finished ArmA 3 Missions
Topic: fa3_a69_the_3way
Replies: 5
Views: 5978

Re: fa3_a69_the_3way

Storm made this one a very nice experience. I agree the helicopters are fine but the approach could be put further away. I'd also stick to the thematic vehicles for the factions rather than offroads. Every time I play this one, CSAT moves to the hill north and NATO sits on the southern hill. I'd con...
by wolfenswan
Mon Apr 20, 2015 5:51 am
Forum: ArmA 3: Mission Making & F3 Development
Topic: Creating ArmA 3 missions for Folk ARPS (inc. FA Template)
Replies: 25
Views: 62132

Re: Creating ArmA 3 missions for Folk ARPS (inc. FA Template

The FA mission template has been updated to F3 3-3-0 RC2 and WS Fnc (20/04/2015) :eng101: Download This is a very minor update. Missions made with RC1 don't need to be updated. As per usual, to update from an older version (pre F3 3-3-0) of the template you can either: A) Copy your mission.sqm and ...
by wolfenswan
Mon Apr 20, 2015 4:55 am
Forum: Finished ArmA 3 Missions
Topic: fa3_c53_a_box_in_a_box
Replies: 5
Views: 6373

Re: fa3_c53_a_box_in_a_box

Observations from yesterday (19/04) Using E&E check (F3 component) should help prevent the premature ending we saw yesterday Mixing tracked & wheeled vehicles makes for awkward convoys, though you could reduce their default speed to compensate. Not sure what triggers CSAT but a longer delay might be...
by wolfenswan
Sun Apr 19, 2015 8:40 pm
Forum: Finished ArmA 3 Missions
Topic: fa_c72_lightningstrike
Replies: 23
Views: 20577

Re: fa_c72_lightningstrike

Observations v5: Thermals were still there, not sure if omission Seems COs favor the southern approach, moving out of the AO bonds (around Neochori). Not sure if this should be enforced more or the AO modified to accommodate for that (reaching until the shore but less expansive in the North) Given t...
by wolfenswan
Mon Apr 13, 2015 11:11 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_a22_tank_u_comrade
Replies: 3
Views: 4632

Re: fa3_a22_tank_u_comrade

Ideas: Change CSAT to AAF (because those commanders can use guns/binocs when turned out Disable all thermal imaging or at least only for main gunner (makes the smoke dispensers the commanders have useful) Reduce damage received by tanks by 1/2 or 1/3 (easy to script, can send you code) Scout helis w...
by wolfenswan
Mon Apr 13, 2015 9:21 pm
Forum: Other Games
Topic: GTA V with comrades
Replies: 3
Views: 15976

GTA V with comrades

This exists: Folk ARPS crew.

If anyone feels really creative they can try and create a nice logo.