Search found 777 matches

by wolfenswan
Wed Oct 14, 2015 4:35 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c25_JollyBlueXL
Replies: 13
Views: 13340

Re: fa3_c25_JollyBlueXL

New version without any CSAR team is on the server again. Uses ORBAT 2015 with up to two CTRG teams.
by wolfenswan
Wed Oct 14, 2015 9:05 am
Forum: Finished ArmA 3 Missions
Topic: fa3_c25_JollyBlueXL
Replies: 13
Views: 13340

Re: fa3_c30_JollyBlueXL

Redoing this for current standards. I think I'll drop the idea of using a CSAR-team. With ORBAT 2015 the survivors can be up to 2 full fireteams + squad lead element. That scales nicely with player numbers and the available rescue options (with only one fireteam + squad lead use the ghosthawk, with ...
by wolfenswan
Tue Oct 13, 2015 8:42 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_a83_the_shrine
Replies: 3
Views: 4943

Re: fa3_a83_the_shrine

Launchers have NVGs btw. As do Rangefinders should they still be in.
by wolfenswan
Tue Oct 13, 2015 8:41 am
Forum: Finished ArmA 3 Missions
Topic: Cratesistance
Replies: 8
Views: 8771

Re: Cratesistance

Wolf: The system you have for DeliveryDenied, teleport of a motorised squad, is very cool, maybe that could be ported here. That's just the regular F3 teleport :P It takes being inside a vehicle into account. Having 2 attacking orbats is only a headache for the host I would say. So just make sure t...
by wolfenswan
Tue Oct 13, 2015 8:37 am
Forum: Finished ArmA 3 Missions
Topic: fa3_c34_HSLD
Replies: 13
Views: 14862

Re: fa3_c34_HSLD

All fair points Wolf. Nice to see you back playing to point out all the flaws :P I can't just allow it that people make fun and worst of all winnable missions. Its really only meant to be run with maybe two birds, 3 max, and not meant to be run with full numbers as it has been. Removing Bravo is th...
by wolfenswan
Mon Oct 12, 2015 11:05 am
Forum: Finished ArmA 3 Missions
Topic: fa3_c34_HSLD
Replies: 13
Views: 14862

Re: fa3_c34_HSLD

I was CO in this yesterday. The briefing talks about "plenty of 5.56" when in fact we had no incoming fire whatsoever from the compounds. Judging by the briefing I was expecting them to be full of EI. 5.56 isn't exactly a non-threatening caliber to a LB, maybe up number of EI but give them 9mm weapo...
by wolfenswan
Mon Oct 12, 2015 10:15 am
Forum: Finished ArmA 3 Missions
Topic: Cratesistance
Replies: 8
Views: 8771

Re: Cratesistance

I'm in the process of updating this one to ORBAT 2015. There are some things to consider before going final: Due to the tendency lately of vehicles exploderizing I'm thinking of replacing the spawn with a INTER-style teleport. Downside is that this way the kinda neat randomization factor would disap...
by wolfenswan
Mon Oct 05, 2015 10:31 am
Forum: Finished Scripts & Guides
Topic: [Snippet] Deleting a vehicle + crew on waypoint activation
Replies: 3
Views: 13901

Re: [Snippet] Deleting a vehicle + crew on waypoint activati

It works but that way you have to assign a unique name to each vehicle and modify each waypoint. First variant allows simple copy-paste.
by wolfenswan
Wed Sep 09, 2015 1:14 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: Enhanced flares
Replies: 5
Views: 8774

Re: Enhanced flares

1. You can filter nearestObjects for specific types, saves you from iterating through the results and ignoring the non-flares. If that doesn't work try filtering nearestObjects with isKindOf. 2. You prob. want to use createVehicleLocal for the lightpoint, otherwise you create it globally every time ...
by wolfenswan
Sun Sep 06, 2015 9:03 pm
Forum: ArmA 3: Discussion
Topic: Mission ideas?
Replies: 8
Views: 10613

Re: Mission ideas?

The mission editor allows exporting/importing the mission.sqm (i.e. the placed objects etc.). So people could just create a "mission" with nothing but the base objects, then you can import it into your other missions.