Search found 80 matches
- Tue Oct 27, 2015 12:13 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_a50_witch_hunt
- Replies: 8
- Views: 8286
Re: fa3_a50_witch_hunt
I don't think it's that serious of a problem for now. I'll fix it in the next version if i have more to fix / add / change. Thanks though.
- Tue Oct 27, 2015 8:55 am
- Forum: Finished ArmA 3 Missions
- Topic: fa3_a50_witch_hunt
- Replies: 8
- Views: 8286
Re: fa3_a50_witch_hunt
v3 changelog - Now FIA consists of command element, alpha, bravo and charlie - Reduced magazine count on FIA side - Amount of HE 40mm grenades for FTLs and SLs on CSAT side increased to 6 - Fixed bugged out spawns for FIA side - Engineers on FIA side now have 4 anti personnel mines - Added arrow mar...
- Wed Oct 21, 2015 1:43 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_a50_witch_hunt
- Replies: 8
- Views: 8286
Re: fa3_a50_witch_hunt
Ahhhhhhhhhh crap.
- Wed Oct 21, 2015 12:30 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_a50_witch_hunt
- Replies: 8
- Views: 8286
Re: fa3_a50_witch_hunt
Thanks for feedback, i got that to fix + the disappearing GL grenades on CSAT side.
I gave FIA riflemen 6 magazines, maybe i forgot to switch it for the mine guy. Will fix.
So:
- Maybe one more mine for FIA
- Fix ammo
- Fix grenades
- Possibly change orbat
I gave FIA riflemen 6 magazines, maybe i forgot to switch it for the mine guy. Will fix.
So:
- Maybe one more mine for FIA
- Fix ammo
- Fix grenades
- Possibly change orbat
- Sun Oct 18, 2015 4:25 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_a50_witch_hunt
- Replies: 8
- Views: 8286
fa3_a50_witch_hunt
Rebels defend their last outpost from overwhelming CSAT forces.
- Fri Oct 16, 2015 5:20 am
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Zone restriction + friendly fire = ???
- Replies: 4
- Views: 7792
Re: Zone restriction + friendly fire = ???
I know, but i really wanted to have a "9x18 to the head" hint if you leave the area . The mission should be stable anyways, there's really not much custom stuff in it. I'll test it tonight for that though.
- Thu Oct 15, 2015 4:42 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Zone restriction + friendly fire = ???
- Replies: 4
- Views: 7792
Re: Zone restriction + friendly fire = ???
Okay, i changed blufor into anybody in the trigger, now when you kill two friendlies you still turn to another side, but it probably won't matter much without AI.
Thanks for help
Thanks for help
- Thu Oct 15, 2015 7:03 am
- Forum: ArmA 3: After Action Reports
- Topic: [Tue] 13 Oct 2015 ("Worst host ever" - Zitron)
- Replies: 15
- Views: 15417
Re: [Tue] 13 Oct 2015 ("Worst host ever" - Zitron)
@Amiideus Then we could have ran into alpha 1, what i know is that we killed at least 3 of you right before the end. The mission ended ~10 seconds after i died. And we also flanked you from your north, which was your right i believe. I'm pretty sure it was us. Edit: The flares were certainly not wor...
- Wed Oct 14, 2015 9:16 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Tue] 13 Oct 2015 ("Worst host ever" - Zitron)
- Replies: 15
- Views: 15417
Re: [Tue] 13 Oct 2015 ("Worst host ever" - Zitron)
@Amiideus You disembarked south from my fireteams position, i took one guy with me and just rushed there. You guys were so hard to spot though, in that black gear and all. I took 3 of you guys, and my teammate maybe got one because there were two of you left. All i know was that we were incredibly l...
- Wed Oct 14, 2015 6:50 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Zone restriction + friendly fire = ???
- Replies: 4
- Views: 7792
Zone restriction + friendly fire = ???
So i'm making an adversial mission, and i thought that a restricted zone around the place the mission takes place is a good idea. I've set up some nice two triggers for blufor and opfor and synchro them with that module. then synchronized all the units with the module. I also added a hint to the mod...