[Sun] 18 December (with Channel Commander)

How we died
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fer
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Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

[Sun] 18 December (with Channel Commander)

Post by fer »

Missions:
  • Cholo
  • Czech mate
  • Zargabaddies
  • Bedtime
Tonight was a bad night to be a gang member or a gold revolver-toting TK army officer (or any TK soldier for that matter). A huge thanks to all the comrades that came along tonight. Despite the holiday season we still pushed past the 20-player mark, allowing us to run at least one adversarial.

We also used TS3 Channel Commander in the two large co-ops, and I would like in particular to hear (hurr) what people thought of this approach to comms. Feedback you give now will help shape the approach to comms in Folk sessions for Q1 2012, so all thoughts are gratefully received.

Sadly, this was the final official Folk session of 2011, but they'll be back in January 2012. On behalf of all the hosts and mission makers that make the sessions possible, I'd like to say thank you to everyone who has come along this year and made dying so much fun. We may not have created our socialist agrarian utopia quite yet, but I'm confident we'll do so in 2012. Definitely. Or maybe 2013.

Hasta la victoria siempre! :hist101:

Kelron
Posts: 8
Joined: Mon Oct 31, 2011 8:40 pm

Re: [Sun] 18 December (with Channel Commander)

Post by Kelron »

My biggest issue with the comms was FTLs needing to remember to relay information to their fireteams. I really didn't have a clue what was happening or what I was supposed to be doing for most of Zargabaddies. While as a fire team member I don't stricly need to know what's going on with the rest of our forces, it's helpful to have that situational awareness when I'm trying to work out if those distant specks are friendly or at least know when I'm the last man alive and do something appropriately heroic rather than running around in circles in a ditch.

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harakka
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Re: [Sun] 18 December (with Channel Commander)

Post by harakka »

As a FTL I found CC to be quite nice on Czech Mate, though with the numbers we had the non-CC approach would probably still have been fine as there wasn't that much command talk. I imagine when we push 30 players, the benefits will be more apparent.

As a grunt I felt it reducing my situational awareness a bit though, as I didn't always know what the other fireteams are up to and where. Having CC toggled on even when not leading would fix that easily.

But then I also dislike VON (though Folk has mellowed that considerably) so being able to squad talk on TS is a very nice bonus.
Me and him, we're from different ancient tribes. Now we're both almost extinct. Sometimes you gotta stick with the ancient ways, the old school ways. I know you understand me.

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harakka
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Re: [Sun] 18 December (with Channel Commander)

Post by harakka »

Czech Mate

Command: Unaco
  • Alpha fireteam: harakka
    • Fatbeard (AR)
    • Capernatious
    • Alone+Easy Target (RPG)
  • Bravo, Charlie and Delta fireteams , MMG, MAT, Medic
Czech Mate begins with something rare: a pleasant paradrop. You get automatically ejected at a low altitude and the chute automatically opens, so there's no horror of trying to figure out where everyone is and why someone forgot to open their chute at the right height. Thus all fireteams, including Alpha, were quickly assembled and in position waiting just below the ridgeline between us and the compound. The plan as I understood it was to deal with the few technicals patrolling the road, advance on the compound as a line of fireteams and take out the officer, and then leave the other way towards the army cordon.

The technicals were promptly dealt with (and, unlike usually, not stolen), and the advance began. Our short trek was uneventful, though the gunfire made apparent it was less so for the other fireteams closer to the entrance. Alpha was tasked with keeping the western side of the formation clear, and we managed that very well.

As we crossed the final ridge to the compound wall I ordered Fatbeard to get in firing position on the ridge facing west, which he did just in time. A lot of bad men started moving in from behind the compound wall's corner and a smaller bunch of buildings farther away but with the big gun in place, we took care of them in a quick fashion. It has to be said though that the Czech AK variant is also very accurate, as the enemies found out now and later.

With other teams securing the compound we advanced carefully to the other side, hugging the outer wall. We sporadically engaged enemies, but didn't get into any big trouble. As we cleared the wall Fer's (the German medic, why we didn't have a Czech one I don't know) victory cry sounded on the radio: he had acquired the enemy officer's golden revolver. This signified that we would be soon advancing toward the enemy-manned cordon between us and the safe zone.

Wolfenswan's AT team (IIRC) took out the only heavier piece of equipment the enemy was fielding, the feared M113, with little trouble. This however was only the opening shot of a large firefight and pained advance. Alpha's side of the engagement was relatively peaceful, as we only had a few enemy patrols on our side. However we still suffered serious damage, as both Fatbeard and Alone+Eeasy were taken out and I was injured badly enough that I couldn't walk after Capernatious' first aid.

Eventually the battlefield was cleared of enemies, I was tended to by the medic and with survivors of Bravo in tow me and Carpernatious pushed through the now-depleted cordon into safety, though not before Charlie and Delta had cleared out significant remaining opposition on their front.
Me and him, we're from different ancient tribes. Now we're both almost extinct. Sometimes you gotta stick with the ancient ways, the old school ways. I know you understand me.

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fer
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Re: [Sun] 18 December (with Channel Commander)

Post by fer »

Cholo

The music worked. And frankly, beyond that, I didn't care. Some pig cops were going to die, and to music. Unfortunately, the pig cops had other ideas.

Comrade Quazi's plan had Bravo and Charlie assaulting from north and south respectively, with Alpha on overwatch duties in the construction site. As the DC medic I started out to the west, but whilst I listened to the music I drove a truck around to the south and eventually hooked-up with Charlie, which was coming in from a starting position to the east. I even passed our newest comrade, JD Shots, who was motionless, seemingly overpowered by the music of John Carpenter.

Crossing the open ground I saw smoke ahead, and it appeared that Charlie had entered the police station at the eastern entrance. I ran for the cover of some HESCO blocks, all the time scanning the rooftop for some pig cop trying to get elevation on me. I heard a lot of shooting, and decided to edge around to the southern entrance. By the time I entered the building, we'd won the battle for the ground floor - but above us some servants of The Man were emptying shells into the main hall. At one point it felt as if they were attempting to shoot through the floor, and moments later I saw something that looked uncannily like broken masonary fall into the hall from above.

I popped both my moke grenades into the main hall, and when I felt the smoke was dense enough I dashed across to the foot of the main stairs. I wasn't alone - I think it was comrade President Weasel moving ahead of me, mounting the stairs and climbing to the first landing. The shotgun blast came from his left, and killed him dead. I popped up long anough to confirm my suspicions: a prone pig emptied more shells in my direction and it was only the solid banister that saved me. I reloaded my Makarov and wondered if I could climb, turn, aim and fire fast enough. Then I edged forward, wondering if I could ... just ... grab ... the Uzi ... from the ... body ... in ... front ... yes! .... and clips! .... YES!

I charged the weapon, ensured it was on fully automatic, and readied myself to climb, turn and fire (forget aiming, this was an Uzi!). I climbed, but before turning the space in front of me was filled with a pig cop. With a shotgun.

:owned:

Czech mate

Comrade Unaco's plan was a) great, and b) well executed by everyone concerned. With four fireteams and two attachments to play with, comrade Unaco could afford to be far more direct than our previous efforts. Arranging a platoon line on the hillside opposite the target compound, we first used volume of fire to knock out the road-patrolling technicals, allowing us to dominate the little valley ahead and setting up a nearly uncontested crossing.

When we did cross, we went as a line. But at the mid-point Charlie fireteam and MMG1 snagged (on purpose) at the roadside, concentrating fire up the driveway towards the compound entrance. Smoothly, the rest of the platoon hinged on Charlie, elements to the left and right of this central element maintaining their forward momentum, but closing in to pincer the compound. It was awesome to watch (I was near Charlie), and soon we had control over the compound entrance. After a pause alongside Charlie, I had gone forward and up the hill with comrade Unaco, pausing in the shelter of small a structure halfway up the drive. Then I heard comrade Null was injured at the compound entrance, so I set off at full pace to see if I could assist.

A little challenge with Czech Mate (that we need to fix) is that the medic comes from the KSK faction, and by default doesn't see the fireteam markers for the platoon. So I could only tell it was Null because he was being dragged backwards. I patched him up, all the while a little nervous because I could hear a lot of excited chatter about armour and another technical. Frankly, I was glad when I could re-join the rest of the platoon, which had formed up at the far wall of the compound, and was preparring to break out into the ground to our north.

The I rememberd the point of the mission, and ran back to check we'd killed the enemy officer. We had. And I took his gold revolver as proof (because comrade Tigershark likes that kind of thing). By the time I rejoined the others they'd left the compound and were starting to crest the next little rise in a widely-space platoon line (again, kudos to the CO and all FTLs/element leaders). Hanging a little back, I heard a lot of rifle snaps and the odd rocket. We were taking wounded (and sadly 1-2 KIAs), but we were also holding our own line. I rushed here and there, patching people up, before comrade Unaco consolidated the platoon at a little compound to our left. More bandaging was required, but there seemed to be a good number of us left, and after dressing the line we once again surged forward, climbing the sandy slope to the next set of positions.

The positions themselves were empty, or thinly defended, because almost at once we were in them, pouring fire at enemies to our right. I could see into the valley that we'd need to cross in order to complete our punch through enemy lines. Still, it wasn't safe to cross - a reasonably strong force of enemies was dug in further down the line to our left. Twice, comrade Unaco was shot observing them and I'm sure I patched at least one other as we wheeled and engaged these enemies. But we were winning, and soon our commander was sending packets of men across the valley, himself remaining with the last of the covering elements. I crossed early, and turned back to watch for the last of our men to make it over the mid-point of the valley before calling the mission. I've never seen this one completed so well. Congratulations to all comrades.

:clint:

Zargabaddies

We lost a few comrades before the start of this mission, so probably had too few people for comrade Egg's plan - but the idea (sending one detachment against the Grads from the east, and another against the first enemy compound from the north) was reasonable. Alpha and the BMP-2, accompanied by the CO himself and me (as DC medic), set off for Yarum to begin the attack, whilst B/C and the other elements took a truck ride east and then south, heading for the riverbed just north of the Grad park.

Comrade Headspace's Alpha actually managed to infiltrated into an area of the target compound without getting bounced, and both the CO and I followed them in too, our friendly BMP-2 loitering just outside. Then the shooting started, and it seemed to be going well - Alpha was empting magazines and hurling grenades into the compound's next section like violence was about to go out of fashion ... only I couldn't hear comrade Egg. I called out over CC but heard no response. Then I spotted an olive-green uniform lying in the grass near Alpha. I ran over to confirm what I already suspected.

:eng101: Remember, comrades: When you're the CO, the whole platoon is your meatshield! :eng101:

Still, comrade Egg was dead. Comrade Headspace's CC was on the blink, so Bravo FTL got the platoon. In the confusion, something horrible happened to our BMP-2, because though moments later we had secured the compound, around the same time I heard the terrible words 'combat ineffective' over TS3. Joining up with comrade Headspace's Alpha (and eventually the crew of the disabled BMP-2), I grabbed a PKM and went firm in a little mud-walled compound just north of the one we had assaulted. Something very angry was pouring heavy calibre fire on us from across the riverbed, whilst down the road to our west I shot at least one enemy foot-soldier. It wasn't looking good. It wasn't sounding good either. Bravo/Charlie detachment was getting chewed up, and again I heard some terrible words over TS3: 'death or glory'.

Firing my PKM from the hip, I joined a final, desparate charge across the fields. I killed one last enemy fighter before a tank shell atomised me.

:suicide:

Bedtime

Last official Folk mission of 2011, and we weren't supposed to win. But comrade Toad didn't get that particular memo. So, under the orders and eyes of our watchful comrade hero sniper, we fell back into the town, sowing our deadly crop of satchels as we went. Soon I could hear the familiar, if grossly uneven contest between the booms of FN FALs and pew pew pews of our little Skorpions. Then the even more familiar noise of a technical motoring up to the first junction. I prayed and prayed (in a totally non-religious and Party-approved manner) for the driver to hang a left and come up the hill towards me. Because that would take him over my satchel. He did.

:jihad:

With the technical out of the picture, we had to clean up against the infantry - and that was by no means easy. Over TS3 I could hear someone crying out that they'd been shot and incapacitated. Ordinarily, that wouldn't have been terminal: we still had men alive and able to get to the injured comrade. Then comrade Nullkigan revealed that our bleeding brother was near his satchel. And that the satchel was on a timer. Bugger.

As far as I can tell, the bomb never detonated, because instead of watching comrade Egg's body hurled towards the sky, there was only more pew pew pews from our little Skorpions. And then we had won.

:v:

Congratulations to debut commander, comrade Toad. He will, of course, be shot for this gross competence.

kataras
Posts: 9
Joined: Mon Nov 14, 2011 9:13 am

Re: [Sun] 18 December (with Channel Commander)

Post by kataras »

Cholo
The highlight for me was paying back Egg for his treacherous hiding in the construction site. The mission started and I was carefully making my way towards the police station, when someone started to fire on us from the site. I got shot but not wounded, and pretended to fall. I waited a bit, emptied some rounds into the darkness at the site, just for effect. I continued to the station, where someone, I think, was trying to shoot me through the wall or the floor. Then as I was wondering what to do, what do I see? I see Egg dragging his miserable broken body across the road towards the station. I press the space bar to be sure ( I always get confused which side I m on as far as uniforms are concerned) and then proceeded to put him down like a dog.
I then entered the station, tried to get up the stairs, saw someone moving, emptied a few rounds into them but I was no match for the shotgun...

Czech mate
Well those Czech weapons are crap! I couldn't even hit a wall with them, so I changed to a FAL when I got the chance. I was really enjoying the mission and our careful advance, until a sniper got me and that was it...

Zargabaddies
The highlight was of course getting shot by a UAZ, laying there defenseless till someone (Fer?) healed me, at which moment I got up and managed a direct hit on it with my RPG. Then I heard Null order a glorious charge towards the enemy, I stole an RPK from a dead guy and charged for the motherland. I was trying to shoot people with it but no luck. I kept running, wondering why I m not dead yet and I came within 2-3 meters of some bad guys laying down, so I sprayed them with bullets. From that distance it was hard to miss. I then proceeded to stand around, thinking what I should do, I thought everyone else was dead and I didn't even remember anymore what we were supposed to do. Luckily some enemy ended my dilemma with a bullet.

Bedtime

I was paired with Egg (who was kind enough not to bear a grudge for his cold-blooded execution earlier). We spawned, I saw some bad guys way off and of course I opened fire with my little Scorpion. I proceeded to get shot but did not die, so I was laying there in spasms till Egg was kind enough to come and heal me. As soon as he had done that, he got shot by an enemy who was prone 5 meters away from us. I shot the soldier and then revived Egg (is there something bugging the revive script? It only worked on the 4th try although I was getting the prompt) and by that time the mission was successfully over, no thanks to me!

For CC, I think it was better like this, however I can understand that people who didn't have it turned on (I did), were not getting the full picture during the mission. At the same time, having it on while you are not leading is a problem, as sometimes the CC was drowning out our FLT's talk.
I think it's an improvement but we should also try it with larger numbers and see how it goes...

Anyway happy holidays everyone! :laugh:

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wolfenswan
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Re: [Sun] 18 December (with Channel Commander)

Post by wolfenswan »

Cholo

Of course the loosy gangbangers had to make their attempt one day before my retirement. I kept telling my Deputy how I was too old for this shit but as usual he berated me that I (and everyone else) were on the mob's payroll and he'd be the only honest cop in the building. He's a true nutter but also the best cop we have.

Anyway, I ordered my men to wait at the staircases and stay away from the windows while that new guy was hiding in the construction site near by to pump lead into those punks when things got hot. Of course that tripper-happy idiot had to ruin his ambush by giving away the first shots and getting himself killed. At least his dad can be proud of him now.

We got under fire and returned it with our makavoros. All together things were going well for us and we managed to hold the building. I shot one of them on the second floor that was trying to flank us and ran into another one on the staircase, promptly giving the wall behind him a new paint of brain matter. He managed to shoot me in the foot but my brave officers gave me some of that morphin we had stockpiled from recent raids and I kept going until everything was over and we remained victorious with only two casualties to report.

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