faco_adv60_gold_rush_v1
Map: Zargabad
JIP: [No]
Scripts: F2
Description: A three way adversarial. Rogue American and Russian units attack a mosque to capture a truck rumoured to be transporting a gold shipment. They race each other to be the first to capture the riches.
Missions on the server
Re: Missions on the server
(fake)
Re: Missions on the server
faco_co40_clear_skies
Map: Chernarus
JIP: No
Scripts: F2 & UPS
Description: NAPA guerillas launch a raid on a Russian Tunguska that has run out of fuel and get back to Devil's Castle before reinforcements arrive. Play at night with clear weather.
Map: Chernarus
JIP: No
Scripts: F2 & UPS
Description: NAPA guerillas launch a raid on a Russian Tunguska that has run out of fuel and get back to Devil's Castle before reinforcements arrive. Play at night with clear weather.
Mr-Link wrote: 7) SATIRE OP plz NERF.
- wolfenswan
- Posts: 1209
- Joined: Wed May 25, 2011 4:59 pm
Re: Missions on the server
faco_co62_HailMary
Map: Chernarus
JIP: No
Scripts: F2, ws_fnc, murk_spawn, some custom scripts
Description: A USMC platoon holds the line against CHDKZs militias.
Map: Chernarus
JIP: No
Scripts: F2, ws_fnc, murk_spawn, some custom scripts
Description: A USMC platoon holds the line against CHDKZs militias.
Folk ARPS Mission Making Template & FAQ
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Re: Missions on the server
faco_co126_horse
Map: Chernarus
JIP: No
Scripts: F2
Description: A Russian tank platoon (T-90s) invades northern Chernarus. Attached to the platoon are recon units (in Vodniks), an Mi-8 (with rockets), anti-air units (Tunguskas), detachments of engineers and ambulances and 4 squads of puppeteer-led motorised infantry (Group Respawn is enabled). All roles are playable, but if tank crews and detachments are limited to 2 players each you can fill out the whole formation with 50 players (less, if you drop selected detachments). Note: tank drivers are engineers.
faco_co79_horse_hc
Map: Chernarus
JIP: No
Scripts: F2
Description: Identical to Horse, except the puppeteer-led motorised infantry is replaced by 6 AI-only infantry squads under the command of a single player via High Command.
Map: Chernarus
JIP: No
Scripts: F2
Description: A Russian tank platoon (T-90s) invades northern Chernarus. Attached to the platoon are recon units (in Vodniks), an Mi-8 (with rockets), anti-air units (Tunguskas), detachments of engineers and ambulances and 4 squads of puppeteer-led motorised infantry (Group Respawn is enabled). All roles are playable, but if tank crews and detachments are limited to 2 players each you can fill out the whole formation with 50 players (less, if you drop selected detachments). Note: tank drivers are engineers.
faco_co79_horse_hc
Map: Chernarus
JIP: No
Scripts: F2
Description: Identical to Horse, except the puppeteer-led motorised infantry is replaced by 6 AI-only infantry squads under the command of a single player via High Command.
Re: Missions on the server
faco_co66_eagles_nest
Map: Takistan
JIP: No
Scripts: F2, Arigato Defence
Description:UN forces attack two Takistani milita camps and then attack Aziz's fortified villa. Scales with player count.
Map: Takistan
JIP: No
Scripts: F2, Arigato Defence
Description:UN forces attack two Takistani milita camps and then attack Aziz's fortified villa. Scales with player count.
Re: Missions on the server
faco_adv96_zargadam
Map: Zargabad
JIP: No
Scripts: F2
Description:TK Militia forces try to take control of the Zargabad dam to retrieve valuable material from an ambushed British convoy. US forces try to prevent the TK Militia from doing so, and attempt to inflict 70% casualties upon them. 3-2 slotting ratio.
Map: Zargabad
JIP: No
Scripts: F2
Description:TK Militia forces try to take control of the Zargabad dam to retrieve valuable material from an ambushed British convoy. US forces try to prevent the TK Militia from doing so, and attempt to inflict 70% casualties upon them. 3-2 slotting ratio.
Re: Missions on the server
faco_co49_No_Pardon_VE
Map: Utes
JIP: No
Scripts: F2, WS Defend
Description: BAF troops set out from the carrier to eliminate ChDKZ forces on Utes. A port and vanillification of V+ No Pardon with some modifications to units
Updated to V3, Tigershark has been sent for laser eye surgery and should be able to see much better now! AA sites have been marked for ease of planning.
V4 is also on the server, same as V3 but with AA reduced.
Map: Utes
JIP: No
Scripts: F2, WS Defend
Description: BAF troops set out from the carrier to eliminate ChDKZ forces on Utes. A port and vanillification of V+ No Pardon with some modifications to units
Updated to V3, Tigershark has been sent for laser eye surgery and should be able to see much better now! AA sites have been marked for ease of planning.
V4 is also on the server, same as V3 but with AA reduced.
ramming speed!
Re: Missions on the server
fam_co33_Generalissimos_Mum
Map: Takistan
JIP: No
Scripts: F2, Arigato Defence
Description:Being Generalissimo isn't all fun and executions, sometime you need to visit your mum. Generalissimo accompanies a medical convoy from Loy Manara as it fights to reach Garmsar where his mummy is. Perfectly safe to use in a vanilla session.
fam_co30_Feruz_Highway
Map: Takistan
JIP: No
Scripts: F2, Arigato Defence
Description: Road clearance from Rasman to Feruz Abad. Secure Feruz Abad and the nearby mine. Part of my ongoing obsession with BAF missions Again safe to use in a vanilla session.
Map: Takistan
JIP: No
Scripts: F2, Arigato Defence
Description:Being Generalissimo isn't all fun and executions, sometime you need to visit your mum. Generalissimo accompanies a medical convoy from Loy Manara as it fights to reach Garmsar where his mummy is. Perfectly safe to use in a vanilla session.
fam_co30_Feruz_Highway
Map: Takistan
JIP: No
Scripts: F2, Arigato Defence
Description: Road clearance from Rasman to Feruz Abad. Secure Feruz Abad and the nearby mine. Part of my ongoing obsession with BAF missions Again safe to use in a vanilla session.
ramming speed!
Re: Missions on the server
fam_co43_Bolshevik_Raid_VE
Map: Chernarus
JIP: No
Scripts: F2, WS Defend
Description: British raid on a Russian airfield to blow things up. Chinook required. Slot either FOO and Bombardier or JTAC and Wildcat probably not both.
Port of the V+ mission of the same name, has been through decontamination and is safe to run during a vanilla session.
Updated to V2, now with less ACOG and 0.6% less tree based mayhem and murder.
Map: Chernarus
JIP: No
Scripts: F2, WS Defend
Description: British raid on a Russian airfield to blow things up. Chinook required. Slot either FOO and Bombardier or JTAC and Wildcat probably not both.
Port of the V+ mission of the same name, has been through decontamination and is safe to run during a vanilla session.
Updated to V2, now with less ACOG and 0.6% less tree based mayhem and murder.
ramming speed!
-
- Posts: 335
- Joined: Sun May 27, 2012 12:11 pm
Re: Missions on the server
faco_adv95_The_cat_the_mouse_and_the_fly_v4
Map: Chernarus
JIP: No
Scripts: F2, R3F Logistics, BM_XEH, custom scripts.
Description: A USMC Special Forces platoon is dispatched to retrieve some misplaced supplies in Chernarus. Guerillas are waiting for them. Should probably be capped at 40 minutes, played during day without fog to keep a good rythm.
Map: Chernarus
JIP: No
Scripts: F2, R3F Logistics, BM_XEH, custom scripts.
Description: A USMC Special Forces platoon is dispatched to retrieve some misplaced supplies in Chernarus. Guerillas are waiting for them. Should probably be capped at 40 minutes, played during day without fog to keep a good rythm.
Last edited by Black Mamba on Tue Jan 28, 2014 8:17 pm, edited 1 time in total.