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Re: Missions on the server

Posted: Wed Jul 31, 2013 1:59 pm
by Wilson
faco_co58_big_fish
Map: Zargabad
JIP: No
Scripts: F2 v2-7-3, ws_fnc, murk_spawn
Description: BAF must sweep a number of compounds and villages in the southern area of Zargabad. Armed Locals are causing havoc to our forces and harming innocent civilians with their IEDs. We must find and destroy three explosives caches and assasinate the Warlords co-ordinating the forces here. Operation Big Fish is a go.

Re: Missions on the server

Posted: Sun Aug 04, 2013 8:35 am
by Ferrard Carson
faco_adv90_radio_free_hazar
Map: Hazar (Desert_E)
JIP: Guess
Scripts: F2, version 2.7.3
Description: Takistani guerillas square off against stranded Russkies with the intent of keeping them stranded by disabling Russian radio arrays. ION provides support for the Takistanis. Debut serious mission in the town of Hazar on the Desert map.

A part of the Morning War 'Verse.

~ Ferrard

Re: Missions on the server

Posted: Sun Sep 15, 2013 2:03 pm
by wolfenswan
faco_co70_vanguard
Map: Zargabad
JIP: No
Scripts: F2, CEP caching, WS Fnc
Description: Getting the classic up to date.

Re: Missions on the server

Posted: Sun Sep 15, 2013 4:38 pm
by Ferrard Carson
faco_co71_expanded_mandate
Map: Chernarus
JIP: Guess
Scripts: F2, version 2.7.3
Description: UNPROFOR goes on the offensive with typical UN panache and strategic ability!

A part of the Morning War 'Verse.

~ Ferrard

Re: Missions on the server

Posted: Sat Sep 28, 2013 4:06 pm
by wolfenswan
faco_adv94_fuelraid
Map: Proving Grounds
JIP: None
Scripts: F2 - 2.7.3
Description: A remake of an old mission of mine that was broken in 1.62 and I never came around to fix it. Insurgents attack Guerillas at the fuel station, internecine-style. Vehicle wrecks are every where as handy-dandy cover.

Re: Missions on the server

Posted: Sun Oct 06, 2013 12:44 pm
by wolfenswan
faco_co66_UNderPressure
Map: Zargabad
JIP: None
Scripts: F2 - 2.7.3
Description: A UN platoon races to Zargabad to save civilians and subsequently their own lives.

faco_adv94_farmraid
Map: Proving Grounds
JIP: None
Scripts: F2 - 2.7.3
Description: Same premise as fuel raid, different location.

Re: Missions on the server

Posted: Tue Oct 22, 2013 1:37 pm
by kalelovil
faco_co55_whereabouts
Map: Chernarus
JIP: None
Scripts: F2 - 2.7.3
Description: Heliborne CDF infantry attempt to Intercept and eliminate three NAPA bosses who are fleeing the Chernarussian town of Pulkovo.

Re: Missions on the server

Posted: Wed Nov 13, 2013 12:20 am
by harakka
fkco_co74_red_snow_se
Map: Chernarus
JIP: Yes
Scripts: F2 OA Folk 2-7-3, custom group HALO script and other misc. bits, UPSMON, Breath fog by tpw & Doolittle, GroupEject by Kylania
Description:
Spetsnaz detachment HALO jumps into the coastal Berezino region to sabotage CDF assets. By default it's not quite morning yet, but it's light enough to manage without night vision gear. All player units have silenced weapons. Insertion happens via map click group HALO script, which allows for multiple approaches and splitting of forces if commander deems it necessary.

Updated to F2 2-7-3, added AI skill selector, hopefully made the AI slightly less communicative between groups, and hopefully stopped parachutes from exploding or lighting on fire. You don't get to write those words about any other game than Arma, baby.

Re: Missions on the server

Posted: Sun Nov 17, 2013 12:41 pm
by Ferrard Carson
faco_co72_breakthrough
Map: Zargabad
JIP: :v:
Scripts: F2 2.7.3
Description: A US Motorized platoon with Armored Recon support assaults Shahbaz during a sandstorm in an effort to divert Russian assets away from an impending allied attack. Features Recce Bradleys Hare 1 and 2 and tanks Rabbit 1 and 2.

Part of the "Morning War" 'verse.

~ Ferrard

Re: Missions on the server

Posted: Sat Nov 30, 2013 12:21 am
by Satire
faco_co64_coastal_road_v1.Chernarus
Map: Chernaus
JIP: No
Scripts: F2 & UPS
Description: USMC mechanised platoon attack Chedaki coastal defences around the area of Kamyshovo and Krutoy Cap. Slot an APC (AAV7) for each squad, they'll need the amphibious capability for one of the objectives.