This discussion can be happening in the Missions sub-forum, you know. Any objections?
None.
Standarized loadouts for vehicles (i.e.: clearing the cargospace and refilling it)
Initial testing has shown that this can easily be added to the existing assignGear structure.
Motorized Platoons
Thanks to ArmA it's not possible to move player units in cargo via the init.sqf or other scripting in a convenient way. Putting the code in the init field of a unit or gamelogic however works fine.
If we want to provide missionmakers with a motorized platoon, the easiest way would be to pre-place the trucks in F2 and put the relevant moveInCargo code in it's init:
Code: Select all
UnitRU_ASL moveInDriver RU_Tr1; UnitRU_M moveInCargo RU_Tr1;
{{_x moveInCargo RU_Tr1} forEach units _x} forEach [GrpRU_A1,GrpRU_A2,GrpRU_A3];
Alternatively a single gamelogic could contain the entire code for a platoon.
If the mission makers don't want a pre-loaded or motorized platoon they could simply delete the vehicle or code.