How does FAXORBAT-4B work?
An excellent question, Comrade. The short answer is to take every piece of information from OrBat-2012, replace the word "Fireteam" with "Section," and change Squads from 3x Fireteams to 2x Sections. For more details, I shall demonstrate using organizational charts:
The Platoon
Code: Select all
CO/DC-|-ASL & M-|-A1 Section
| |-A2 Section
|
|-BSL & M-|-B1 Section
| |-B2 Section
|
|-CSL & M-|-C1 Section
| |-C2 Section
|
|---------|-Attachments (x2 MMG, x2 MAT, etc.)
- The CO, Squad Leaders and Attachments communicate with one another via Channel Commander
- Squad Leaders and their 2x Sections communicate with one another via Teamspeak
- Section Leaders and their Sections communicate with one another via Group VON
- SCL - Section Leader, Rifle + UGL + Binos
- GREN - Grenadier, Rifle + UGL + Binos
- AR - Automatic Rifleman, LMG
- AR - Automatic Rifleman, LMG
- RAT - Rifleman (AT), Carbine + AT Launcher w/ 1 or 2 rockets
- R - Rifleman, Rifle + Frag Grenades + Backpack w/ Spare AR Belts
- R - Rifleman, Rifle + Frag Grenades + Backpack w/ Spare AR Belts
- Within a Section, be ready to step up if your Section Leader dies! Seniority within the section simply follows the order of the slotting screen - the Grenadier is 2IC, then come the Autoriflemen, then the Rifleman (AT) then your Section pretty much ceases to exist. The Riflemen roles are ideal places for new comrades to slot!
- As Section Leader, be flexible and work with the color team where you and your UGL will be most effective for the current situation. Your fourth gun can help a Base of Fire element control a firefight or help a Maneuver element secure their objective; it's up to you to decide where you will be most effective leading your Section!
- As Section Leader, be sure to re-consolidate and reassess your Section after each engagement! Remember that your Riflemen in the Maneuver element are carrying spare ammo for your Autoriflemen in the Base of Fire element!
- At the Section level, make good use of Successive Bounding Overwatch, as helpfully outlined in TTP3. Within each Section, the two color teams are spit very purposefully into distinct Base of Fire elements to fix the enemy with fire and Maneuver elements to flank or assault the enemy. Be sure to re-consolidate your Section after the engagement has concluded!
- At the Squad level, make good use of Alternating Bounding Overwatch. Within each Squad, both Sections are very robust and powerful sub-units, capable of acting as either a Base of Fire or Maneuver element, trading off roles as the Squad advances using Fire and Maneuver to leapfrog Sections past one another in quick succession.
- As CO, assign objectives to your Squad Leaders, then allow your Squad Leaders to use their two Sections as they see fit in order to accomplish those objectives.
- As Section Leader, don't treat your color teams as independent units with sub-leaders. Your Section operates as a whole in support of the other Section in your squad, and you are the brains telling the other six what to do. Think of your color teams as polygamous-Battle Buddies, not independent units!
- As Squad Leader, don't split your Sections beyond the range of mutual support. Your Squad is the smallest unit with which to accomplish an independent objective such as "Seize the outpost on Hill 138." Use your Sections to support one another in order to accomplish your Squad's objectives!
- As CO, do not give assignments to individual Sections within a Squad. Your Squad Leaders will manage their own Sections, your job is to control the flow of the platoon as a whole and not get bogged down in the specifics of any one engagement!
We simply slot fewer people in each section according to the whims of the evening's host.
How does The Party in its infinite wisdom advise mounting a squad in vehicles?
4/5-man vehicles (MRAPs):
- Vic 1: Alpha 1 Red Team + Section Leader
Vic 2: Alpha 1 Blue Team + Alpha Squad Medic
Vic 3: Alpha 2 Red Team + Section Leader
Vic 4: Alpha 2 Blue Team + Alpha Squad Leader
- Vic 1: Bravo 1 Section + Bravo Squad Medic
Vic 2: Bravo 2 Section + Bravo Squad Leader
Questions? Ask, and we shall answer!
~ Ferrard