To apply simply replace the relevant sections in your gear files with the pasted snippets.
CSAT airborne/spec-ops
A dark-grey outfit with covered faces and black beanie hats.
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_baseUniform = ["U_O_CombatUniform_oucamo"];
_baseHelmet = ["H_Watchcap_blk"];
_baseGlasses = ["G_Balaclava_blk"];
_mediumRig =["V_TacVest_blk"];
// Backpacks
_bagsmall = "B_AssaultPack_blk"; //"B_FieldPack_oucamo"; // carries 120, weighs 20
_bagmedium = "B_AssaultPack_blk";//"B_FieldPack_oucamo"; // carries 200, weighs 30
Goes well with police-offroads!
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// Basic clothing
// The outfit-piece is randomly selected from the array for each unit
_baseUniform = ["U_Rangemaster","U_C_Poor_1","U_C_Poor_2"];
_baseHelmet = ["H_Cap_blk"];
_baseGlasses = [];
// Armored vests
_lightRig = ["V_TacVest_blk_POLICE"];
_mediumRig = ["V_TacVest_blk_POLICE"]; // default for all infantry classes
_heavyRig = ["V_TacVest_blk_POLICE"];
// Pilot
_pilotUniform = _baseUniform;
_pilotHelmet = ["H_Cap_headphones"];
_pilotRig = _mediumRig;
_pilotGlasses = [];
Non-camouflaged clothing and no kevlar vests, but many many hats.
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// Basic clothing
// The outfit-piece is randomly selected from the array for each unit
_baseUniform = ["U_OG_Guerilla2_1","U_OG_Guerilla2_2","U_OG_Guerilla2_3","U_OG_Guerilla3_1"];
_baseHelmet = ["H_Booniehat_khk","H_Booniehat_dirty","H_Booniehat_grn","H_Bandanna_khk","H_Bandanna_sgg"," H_Bandanna_cbr","H_Hat_tan","H_Hat_checker","H_Hat_brown","H_Hat_blue","H_StrawHat_dark"];
_baseGlasses = [];
// Armored vests
_lightRig = ["V_Rangemaster_belt"];
_mediumRig = ["V_Rangemaster_belt"]; // default for all infantry classes
_heavyRig = ["V_Rangemaster_belt"];