Update 07.03.2014
taskAmbush Improvements:
- better comments
- removed need to always find a road position
- now accepts "Killzone" parameter (radius around position where group will engage)
- added debug markers
Wolfenswan's function library
- wolfenswan
- Posts: 1209
- Joined: Wed May 25, 2011 4:59 pm
Re: Wolfenswan's function library
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- wolfenswan
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Re: Wolfenswan's function library
Update 11.04.2014:
renamed tripFlare to createTripflare
New functions:
* createCAS - causes a CAS strafing run at given location (guns, rockets or both)
* createOrdnance - creates an artillery projectile at given location (plus sound)
* createLightning - creates a "ZEUS lightning" at given location
See function comments for details. All of these can already be done in-game by using the modules under "effects" and "zeus". The function simply make them easier to call by script.
renamed tripFlare to createTripflare
New functions:
* createCAS - causes a CAS strafing run at given location (guns, rockets or both)
* createOrdnance - creates an artillery projectile at given location (plus sound)
* createLightning - creates a "ZEUS lightning" at given location
See function comments for details. All of these can already be done in-game by using the modules under "effects" and "zeus". The function simply make them easier to call by script.
Folk ARPS Mission Making Template & FAQ
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My ARMA3 Missions - to download select a branch and pick "Download ZIP".
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- wolfenswan
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Re: Wolfenswan's function library
Update 21.04:
Fixed potential teleport-issue with taskDefend/enterBuilding
Fixed potential teleport-issue with taskDefend/enterBuilding
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- wolfenswan
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Re: Wolfenswan's function library
Update 07.05.2014:
New threshold variable for createGarrison/taskDefend:
Defines max. percentage of building positions that can be taken in any given building. Threshold value can be parsed as parameter to createGarrison (optional). In both scripts default threshold value can be set at the top of the sqf.
New threshold variable for createGarrison/taskDefend:
Defines max. percentage of building positions that can be taken in any given building. Threshold value can be parsed as parameter to createGarrison (optional). In both scripts default threshold value can be set at the top of the sqf.
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- wolfenswan
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Re: Wolfenswan's function library
Update 20.05.2014:
Fixed taskCrew which wasn't working right (units weren't crewing statics/vehicle guns properly).
This also fixes taskDefend indirectly.
Fixed taskCrew which wasn't working right (units weren't crewing statics/vehicle guns properly).
This also fixes taskDefend indirectly.
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- wolfenswan
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Re: Wolfenswan's function library
Update 25.05.14:
* more fixes to ws_fnc_enterBuilding (they had a tendency to wander off)
* added config.hpp to make it easier to add the functions to description.ext (check the included .ext for example).
* more fixes to ws_fnc_enterBuilding (they had a tendency to wander off)
* added config.hpp to make it easier to add the functions to description.ext (check the included .ext for example).
Folk ARPS Mission Making Template & FAQ
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- wolfenswan
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Re: Wolfenswan's function library
Update 21.06.14:
* improved taskLand (will look for better spots to land)
* new: collectObjects - like collectMarkers but returns array of objects
* improved taskLand (will look for better spots to land)
* new: collectObjects - like collectMarkers but returns array of objects
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- wolfenswan
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- Joined: Wed May 25, 2011 4:59 pm
Re: Wolfenswan's function library
Update 26.06:
Improved collectMarkers & collectObjects (no longer restricted to single item & numbered list), added collectObjectsNum as a less ressource-intensive alternative to collectObjects
Improved collectMarkers & collectObjects (no longer restricted to single item & numbered list), added collectObjectsNum as a less ressource-intensive alternative to collectObjects
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- wolfenswan
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Re: Wolfenswan's function library
Update 04.11.2014:
New: taskConvoy
Selection of vehicles will follow the given route to it's destination, where all non-crew will disembark and take sentry waypoints.
Should they be engaged the convoy will halt, dismount and engage enemies.
New: taskConvoy
Selection of vehicles will follow the given route to it's destination, where all non-crew will disembark and take sentry waypoints.
Should they be engaged the convoy will halt, dismount and engage enemies.
Folk ARPS Mission Making Template & FAQ
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My ARMA3 Missions - to download select a branch and pick "Download ZIP".
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- wolfenswan
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Re: Wolfenswan's function library
Update 10/01/2015:
Improvements to createGarrison
Update 12/01/2015:
- Improvements to taskLand
- fixed an issue in taskConvoy which caused crew in a wheeled combat vehicle to dismount
- new: fn_setGVar - sets a global variable if it is nil and optionally pub-vars it
Updated OP to (from now on) reflect whether ws_fnc in FA template is up-to-date as well as instructions on how to update.
Improvements to createGarrison
Update 12/01/2015:
- Improvements to taskLand
- fixed an issue in taskConvoy which caused crew in a wheeled combat vehicle to dismount
- new: fn_setGVar - sets a global variable if it is nil and optionally pub-vars it
Updated OP to (from now on) reflect whether ws_fnc in FA template is up-to-date as well as instructions on how to update.
Folk ARPS Mission Making Template & FAQ
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".