What's all this, then?
It's a place for people to post any details on the missions they have uploaded to the server, for use with the Vanilla+ sessions. Use the template below to give us a short idea of how your mission should play out, and anything else that needs to be considered when it gets its time in the limelight.
fam_adv106_radiology Map: United Sahrani Ideal player-count: 25+ Scripts: F2 2.7.1 Description: A platoon of insurgents attempt to storm an abandoned radio tower, held by a small contingent of BAF units. Ratio = 2:3, BLU:OP.
fam_adv112_tree_valleys_v1 Map: United Sahrani Ideal player-count: 30+ Scripts: F2 2.7.1 Description: A platoon of guerillas defend an AA truck from a BAF platoon intent on defusing it.
fam_adv65_the_radio_stars_v1 Map: United Sahrani Ideal player-count: 20+ Scripts: F2 2.7.1 Description: A well-armed group of TV presenters capture two popular radio hosts, holding them to ransom. A platoon of CDF soldiers attempts to rescue them. Equal/almost equal ratio.
fam_adv70_HOSTages_v1 Map: United Sahrani Ideal player-count: 20-30 Scripts: F2 2.7.1 Description: Rescue/defend the hostages. Ratio = 2:1, BLU:OP.
fam_adv96_random_engagements_v1 Map: Any Ideal player-count: 20+ Scripts: F2 2.7.1 Description: Dynamic attack and defend, OPFOR picks location to defend, BLUFOR deploys outside the defend marker and attacks.
fam_co22_oily_recommended_v1 Map: Any Ideal player-count: 20+ Scripts: F2 2.7.1 Description: 2 oil barons find themselves being captured by a group of environmental activists.
faco_co76_gold_dust Map: Fallujah JIP: No Scripts: F2 2-7-1, Shuko's shk_pos, Benesi's taskDefend and Kronsky's UPS. Description: PMC forces extract revenge upon a warlord who has fortified himself in Fallujah, but first they must secure some explosives.
Scales with player count.
faco_co76_kovrov_clearance Map: Podagorsk JIP: No Scripts: F2 2-7-1, Shuko's shk_pos, Arigato's defence script, Kronsky's UPS, some personal custom scripts. Description: Simple semi-dynamic cache destruction mission, host can decide how many objectives we should complete for success to be declared.
CDF forces must destroy up to 9 explosives caches in Berezino and its surrounds and eliminate the guerilla forces guarding them.
faco_adv126_crash_site Map: Celle2 JIP: No Scripts: F2 FA build, 2-7-0 Description: Symmetrical adversarial in which CDF and CHDKZ infantry clash to control the (randomly generated and placed) crash site of a C-130. The first to obtain what they are seeking and then extract back to base, or to inflict 90% casualties on their enemy, claims victory.
faco_adv126_crash_site Map: Podagorsk JIP: No Scripts: F2 FA build, 2-7-0 Description: Symmetrical adversarial in which CDF and CHDKZ infantry clash to control the (randomly generated and placed) crash site of a C-130. The first to obtain what they are seeking and then extract back to base, or to inflict 90% casualties on their enemy, claims victory.
fam_co30_sensitive_data Map: Podagorsk JIP: No Scripts: F2 2-7-1, Shuko's shk_pos, Benesi's taskDefend. Description: PMC forces seize Kovrov and secure some data while fending off incoming Russian forces.
Scales with player count.
fam_co50_raid_on_corazol Map: United Sahrani JIP: No Scripts: F2 2-7-3 Description: NAPA Guerilla forces launch a raid on the town of Corazol, guarded by CDF forces, with the aim of destroying two non-operational M6 Linebackers.
Last edited by kalelovil on Fri Dec 13, 2013 1:34 pm, edited 1 time in total.
fam_co16_Porto_Clean_Up Map: Porto JIP: No Ideal player-count: 4-16 Scripts: F2 2-7-3, DAC 3.0, UPSMON Description: A clean up team are called to destroy classified parts on an experimental helicopter that failed to self destruct. They must use the enemies own explosives.
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fam_co25_No_Pardon_V5
Map: Utes
JIP: No
Ideal player-count: 20+
Scripts: F2 2-7-3, UPSMON
Description: BAF clear Utes of some filthy pirates. Medical teams stand by, incoming PTSD sufferers..
Updated to V5, fixes to objective markers. FAC has correct optics, vehicle service station added at rear of spawn.
faco_co40_clear_skies Map: Chernarus JIP: No Scripts: F2 & UPS Description: NAPA guerillas launch a raid on a Russian Tunguska that has run out of fuel and get back to Devil's Castle before reinforcements arrive. Play at night with clear weather.
Mainly a vanilla session mission, but we should be able to handle it if we get a good turnout (15/18+)
fam_co50_raid_on_corazol_se Map: United Sahrani JIP: No Scripts: F2 2-7-3 Description: NAPA Guerilla forces launch a raid on the town of Corazol, guarded by CDF forces, with the aim of destroying two non-operational M6 Linebackers.
(Similar objective as non-SE version, but player forces attack Corazol from the East rather than West, enemy composition and positions changed, CDF barracks replaced with CDF Ammo Cache, and Linebackers are no longer stuck inside non-enter-able hangers.)
faco_co62_HailMary Map: Chernarus JIP: No Scripts: F2, ws_fnc, murk_spawn, some custom scripts Description: A USMC platoon holds the line against CHDKZs militias.
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