- Moving the action to a smaller town than Kavala (for FPS)
- Reducing the number of AI by about 20% (again, for FPS)
fa3_c40_hubris
fa3_c40_hubris
Following the first play-through (in the [Sun] 02 Nov 2014 (Convoyeurs) session), I'm considering some changes:
- wolfenswan
- Posts: 1209
- Joined: Wed May 25, 2011 4:59 pm
Re: fa3_c40_hubris
I agree on both. Depending on the # of players even only up to the double their number of AI would prove a challenge in a build up area. You could use something like
when calling the garrison script for simple scaling.
The enemy vehicles weren't much of a challenge due to their tendency to drive into walls/buildings. Maybe immobilizing them in good positions would be better.
I imagine CSAT would send support if a convoy is intercepted, maybe reduce the # of AI in town but send some as airborn and/or even a Mi-48? In a town there is plenty of room to hide.
Code: Select all
10 + ceil (random ((count playableUnits)/4))
The enemy vehicles weren't much of a challenge due to their tendency to drive into walls/buildings. Maybe immobilizing them in good positions would be better.
I imagine CSAT would send support if a convoy is intercepted, maybe reduce the # of AI in town but send some as airborn and/or even a Mi-48? In a town there is plenty of room to hide.
Folk ARPS Mission Making Template & FAQ
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Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".