fa3_c64_Surfin
Posted: Mon Dec 29, 2014 12:02 pm
Seems to be working fairly well, aside from ASR_AI3 causing the defenders (including the officer...) to leave their buildings. Can be fixed though.
The strider might be a bit too powerful though I'd rather put more hostiles on the Juliet approach (figuring it's the primary direction of defense for FIA). I didn't expect the strider to ride first ahead of Juliet so there's that.
The enemy mortars were fun but I think didn't kill anyone? Which would be ideal. Though they could be made to shoot a bit more often, esp. on the hill in the SW.
Friendly mortars were maybe a bit too useful, given the visibility from up the hill. Maybe reduce it to a single mortar battery?
The strider might be a bit too powerful though I'd rather put more hostiles on the Juliet approach (figuring it's the primary direction of defense for FIA). I didn't expect the strider to ride first ahead of Juliet so there's that.
The enemy mortars were fun but I think didn't kill anyone? Which would be ideal. Though they could be made to shoot a bit more often, esp. on the hill in the SW.
Friendly mortars were maybe a bit too useful, given the visibility from up the hill. Maybe reduce it to a single mortar battery?