My first co-op to see the light of day.
I noticed that some things didn't do exactly what the were meant to (e.g Alpha being attacked by several vehicles). Someone in slotting/dead suggested switching off thermals in the vehicles, could someone give me pointers as to how that's done?
Next version shouldn't be so merciless, at least during the initial approach.
Anyone got any comments, suggestions, criticisms?
fa3_c52_UneasyPartners_v5
- wolfenswan
- Posts: 1209
- Joined: Wed May 25, 2011 4:59 pm
Re: fa3_c52_UneasyPartners_v4
To disable thermal imaging:
in the vehicle init.
It also seemed that the officers decided to run off on their own and engage alpha head-on. Your best bet to avoid this to happen is to give them a HOLD waypoint and also add this to their init:
Oh and one more thing: I think you had some patrols set to "CARELESS", which causes them to react to any incoming fire. With "SAFE" they'll move in a similar pattern initially but change to combat mode when under fire.
Code: Select all
if (local this) then {this disableTIEquipment true;};
It also seemed that the officers decided to run off on their own and engage alpha head-on. Your best bet to avoid this to happen is to give them a HOLD waypoint and also add this to their init:
Code: Select all
if (local this) then {doStop this;};
Folk ARPS Mission Making Template & FAQ
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".