minus robots and minotaurs. Damn you ARMA.
Current version: v1
Changelog wrote: Nothing yet
Changelog wrote: Nothing yet
Sparks wrote:Afterparty - The Game
We played two rounds of this, which I was looking forward to, though without working VON and direct chat, there's somewhat of a missing element here I think. Mind you, I'm also missing high FPS, good aim, and situational awareness, so it's not like I'm not used to missing elements.
But seriously, someone needs to tweak this one. You can't just shoot anyone that's not your quarry without penalty. That way lies utter chaos and a complete lack of target discrimination. And getting shot 30 seconds after the go because a certain SOMEONE thought my head looked like a good way to check their sight alignment.
Also, spawning literally three feet away from someone who has you as their quarry, that's just downright unfair.
What do you mean? There is one, you'll get time deducted.and the 40 seconds prior to this is an example of the problem of there being no penalty for shooting non-quarry targets)
I was more thinking in terms of it being very very fatalwolfenswan wrote:What do you mean? There is one, you'll get time deducted.and the 40 seconds prior to this is an example of the problem of there being no penalty for shooting non-quarry targets)
Say I start with 10 minutes, I shoot everyone I see ignoring quarry status (for the sake of easy math, assume I kill who I shoot and I'm a ninja so nobody sees me until they're wearing their kidneys as earrings).wolfenswan wrote:In the next version the life time will be 10 minutes by default (and a parameter, so lower or higher is possible). Killing any non-quarry deducts 2 minute from that time. I could make it 4 or so but instant death doesn't seem like a good idea.
Text should be more prominent in the next version. Either as cutText in the lower center of the screen or as a notification (like F3 safestart uses)....and without a great big scary in-your-face countdown clock showing the penalty, you'd barely know you'd even incurred it.