This was somewhat broken at launch. Will be fixed relatively soon.
Broken stuff i know about
- Doble helicopter whammy CSAT
- Briefings
- Endings
Anything else?
What would be interesting is knowing whether a 3v3 tank battle is entertaining or not. They seem to kick the bucket pretty quickly, which is why i figured it might work as a quick afterparty thing.
Possible Edits :
Scout helis instead of AHs?
fa3_a22_tank_u_comrade
Re: fa3_a22_tank_u_comrade
-All of the tanks were marked TNK1 on map.
-The tank commander needs a better gun to shoot at the tank when turned out. At least NATO does because they dont get a pintle MG.
Apart from that its a cool afterparty. Would be cool to see some in more locations too (the terrain you chose is really good too though)
-The tank commander needs a better gun to shoot at the tank when turned out. At least NATO does because they dont get a pintle MG.
Apart from that its a cool afterparty. Would be cool to see some in more locations too (the terrain you chose is really good too though)
Re: fa3_a22_tank_u_comrade
Aye. A city edition will be needed!
- wolfenswan
- Posts: 1209
- Joined: Wed May 25, 2011 4:59 pm
Re: fa3_a22_tank_u_comrade
Ideas:
- Change CSAT to AAF (because those commanders can use guns/binocs when turned out
- Disable all thermal imaging or at least only for main gunner (makes the smoke dispensers the commanders have useful)
- Reduce damage received by tanks by 1/2 or 1/3 (easy to script, can send you code)
- Scout helis would be cool. AHs need AAA to counter
- A dedicated scout MRAP might be fun as well.
- Cascap script was throwing script errors from init.sqf, might want to check the syntax
Folk ARPS Mission Making Template & FAQ
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".