fa3_a60_Miscommunication

Help make Party-approved missions harder
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Aqarius
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fa3_a60_Miscommunication

Post by Aqarius »

Turns out I forgot to make a topic for this one.
[/allegedly]

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fer
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Re: fa3_a60_Miscommunication

Post by fer »

Fun, focused adversarial. Couple of thoughts:
  • I'm not sure the briefing made it clear that the objective is garrisoned by armed AIs.
  • Because the AO is small, a few parked vehicles here and there would help to make the roads a little more interesting, and encourage people to do more than just go firm in building and plink each other through windows.
When I CO'd last night I assumed this was a 'dash' mission, like Carson's Holy Stones. The cover available in Holy Stones, and relative vulnerability of the objective bunker, made it equally valid to coast in second and treat it as an assault. Hence my suggestion about the cars.

Aqarius
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Re: fa3_a60_Miscommunication

Post by Aqarius »

I agree, the briefing is open to a little ...


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Eagle_Eye
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Re: fa3_a60_Miscommunication

Post by Eagle_Eye »

One thought I had was possibly to destroy some of the buildings around the AO (bonus points if you could randomise it each time) in order to limit the amount of nice open windows to shoot from.

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