fa3_c63_lightningstrike (v2)

Help make Party-approved missions harder
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Eagle_Eye
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Location: Cork, Ireland

fa3_c63_lightningstrike (v2)

Post by Eagle_Eye »

I thought I should make a new topic for this, since I pretty much rebuilt it from the ground up.
I thought It went well, barring me dying in the first 60 seconds.

Any comments or suggestions for improvement more than welcome however.

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Eagle_Eye
Posts: 209
Joined: Wed Feb 11, 2015 2:35 am
Location: Cork, Ireland

Re: fa3_c63_lightningstrike (v2)

Post by Eagle_Eye »

Also forgot about one other thing.

Some people mentioned seeing a script error at the start of the mission? I did not see, but definitely have it enabled, so I don't know what it could have been.

To me it seemed like there may have been a problem with the taskgarrison script, but thats just a guess from looking at the enemy distribution. I have a new version of the mission (v3) up on the testing server, but dont see any errors there either. Maybe if anyone is one testing something in the near future they might boot it up quickly and take note of any errors they see.

Aqarius
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Re: fa3_c63_lightningstrike (v2)

Post by Aqarius »

The error was a missing vehicle type, if that helps.
[/allegedly]

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