Hold the line
Deployed as MMG Gunner Juliet 1 FTL
![Zoidberg :zoidberg:](./images/smilies/emot-zoid.gif)
: "I can't see anything in this fog!"
![I'm a cop you idiot! :cop:](./images/smilies/emot-cop.gif)
: "I think it lightens up as the mission goes on."
![Zoidberg :zoidberg:](./images/smilies/emot-zoid.gif)
: "Om nom nom, pea soup."
![LLAH ACKBAR!!! :jihad:](./images/smilies/emot-jihad.gif)
: "Hey, I'm a .50 cal and I'm going to f*** you up from within this pea soup!"
Spectator Script:
Respawn!
FPS:
Victory!(?)
Apologies, but I really don't have much to say about this mission - it was either wandering through pea soup with nothing to shoot at, or playing "Hold The Line.pptx". As a side note, have all the thermals been disabled for the enemy vehicles? It seemed that most of the fire I received was either a flanking autorifleman (yikes) or vehicle weaponry being fired out of the fog.
Gator Raid
Deployed as Platoon Commander
Ah, this is more like it. A series of daunting problems and plenty of warm bodies to toss into the grinder in order to solve them!
In my opinion, there's no sneaky way to run through this mission - I imagine that if attempted, the outposts would cut us up from above while the patrols ambush us piecemeal at close range because there's little ability for squads to support one another within the valleys themselves. Besides, sneaking's really not my style of platoon maneuver. What is my style, you ask?
![i'm a cowboy baby :clint:](./images/smilies/emot-clint.gif)
:
Initiate Operation Steamroller
What we have are a series of somewhat isolated and understrength outposts. As a whole, the entire outpost network covers the valleys below with lethal efficiency - if we were to charge straight through the valley, we'd probably be cut to shreds from all directions. Individually, however, each outpost has significant deadzones in the shadow of their hills - with smart maneuver through low terrain, the entire platoon could get within a stone's throw of each outpost.
The basic plan was thus: The platoon would advance with two squads in concert with a third in reserve. The Assault squad would overrun an outpost, then consolidate themselves and transition into the Reserve element for the next outpost. The Flank Security squad would protect the Assault squad's rear, then transition into the Assault element for the next outpost, and the Reserve squad would perform "other duties as assigned" then transition into the Flank Security element. This rotation was supposed to ensure that we maintained a grueling but relentless pace as we blasted through each outpost in turn and immediately slammed into the next one.
My biggest mistake this time 'round was that I didn't share the overall intent and concept with my squad leads - this plan was entirely in my mind. Between the audacious unspoken plan and some loss of leadership, I won't say that we ever fell into the proper rhythm - my Squad Leaders ended up being less responsive than I was hoping, though I can't tell whether it was due to me demanding too much or them being overwhelmed by something else (information overload from their Designated Marksmen?) - I would appreciate feedback in this area.
Regardless, the assaults worked - we blasted our way through each outpost in turn and only got overwhelmed at the end when I had ordered a Glory Charge(tm) on multiple .50 cal machineguns and large-caliber autocannons. Also, screw that ammo dump - we blasted that helicopter out of the sky and into an ignoble secondary explosion, so I call that a complete
win in my books!
Crateresistance
Deployed as AAF Alpha 1 FTL
Ah yes, dinner-plate terrain, with the enemy in a heavily fortified position and no real avenue of assault through which to unseat them. Almost organically, our squad went wide, with the three fireteams spreading out and surrounding the FIA compound to bring them under fire from every direction. AJAX's A3 had taken off to the north right from the start, and after I realized that our fire was completely ineffective from 600 meters, I realized that theirs would be worse and took my fireteam around the south.
From 500m away to their south, A1 engaged in a brief, inconclusive firefight with the tower garrison while A3 blew up an abandoned cache to the north. With nothing accomplished but putting some mental pressure on the two folk in the tower, we moved further and encountered two FIA at extremely close range. In a hasty ambush, we took them out (I think) but drew the wrath of the tower, downing two of our folks. As we picked them back up, Cache 2 went up in a blaze of glory, A2 having used A1 and A3's flanking shenanigans as a distraction from their own frontal assault.
One thing I was very,
very puzzled about was the utter lack of contest of the initial hill from which we had observed the battlefield and devised a plan. Honestly, FIA had a virtually impregnable stronghold in that military compound, and the only terrain in the area that was anywhere near comparable was that hill.
A particularly risk-happy or canny FIA commander might have left only a token force of one or two observers in the tower, then taken the rest of their dudes to the hill for an ambush - if AAF approached from the hill like we did (it being the only piece of commanding terrain aside from the tower) then even a single well-positioned FIA fireteam could have cut us apart before we'd even dismounted. If AAF approached from anywhere else, the terrain would have meant that FIA would have ample warning time from just one or two observers to return to the tower and engage in a straight firefight from that fortress, especially if the observers engaged the oncoming AAF.
Regardless, FIA did not roll the hard six and attempt an ambush on the hill, and in the end, AAF's superior concave and multi-pronged attack led us to
Victory!
![i'm a cowboy baby :clint:](./images/smilies/emot-clint.gif)
~ Ferrard