Why is there an excessive film grain-ish effect in Folk ARPS missions? It may be my own settings, though I don't find it so severe when I'm playing single player, or in the editor...anyway:
After Action Report
Just died once during the main missions (I'm considering Inter IV as an afterparty-ish mission because of player count and way it went
), but didn't get more than a kill. Still, things were achieved!
(BTW - Who writes the TeamSpeak descriptions? Found them quite entertaining!)
Workshop
I know workshops aren't included in AARs but I had been thinking about making a serious effort as FTL since last Tuesday's session - but only in coop missions for now. I had read some of the leadership materials published by The Party over the weekend, and ShackTac videos help of course - but wanted to put that stuff into practice.
Ferrard Carson was kind enough to help me with that, along with
Eagle_Eye,
Leander and
Lammhauer (I can't spell or pronounce his name, I'm sorry!). I had attended previous workshops organized by
auidox before as well, so I could better grasp situations during bounding maneuvers this time. That, and some nice MOUT discussions gave the confidence to not fall to pieces as FTL.
BTW if I should post stuff like this under the corresponding workshop thread instead then let me know!
Low Tide (coop)
Alpha 2 FTL with Costno (AR), Abi79 (Asst. AR) and David (Grenadier)
I obviously chose to lead a Fire Team.
It was a slow walk up to the ridge, then some contacts here and there along the road -
Alpha 2 didn't have much to do on the left flank. I spent the time talking to my mostly silent fire team, till eventually
Costno realised he had a muted mic and
Abi79 opened up - though by this time we were trying to engage an HMG tower at long range, along with Striders and a tank.
David didn't talk for so long I thought he didn't have a mic, but ASL wanted rocket counts and I needed an answer - so
David finally spoke
. Turned out he was a grenadier (don't know why I hadn't realised that earlier - I just assumed AT).
I think either someone in ASL or CO was shot at point blank range by a hidden AI dude...I think it was CO (
Aquarius?), because I remember
NetKev being alive till the end (and something about "Oh noes now I'm the CO!").
Anyway, we spent some time hiding from a tank or something, and then heroically charged at the main base through awkwardly deployed smoke (at least, the angles were weird for me). To be frank, it was probably
Alpha 1 (and
Alpha 3?) carrying out most of the charge, we were sort of faffing about for lack of a good approach (I didn't find anything safe enough) - and after some hesitation I decided to support
Alpha 1's charge by suppressing the HMG tower under a hail of grenades, LMG and rifle fire. One of the Alpha teams came under fire from a valley, so we moved to engage those contacts (which I couldn't see myself, but people were firing so...) and I saw
NetKev running up slope ahead. I led my team behind him, then
Abi79 and
Costno spotted an HMG nest 150m away behind us, but with the AI soldier's back turned towards us - he was promptly shot. We continued to follow
NetKev into the compound, but the mission ended in victory by then.
We also did some buddy team maneuvers during this final stage of the assault!
I just got one kill during the entire thing, but none of my guys died so I'm happy with that. Not sure how
useful we were though!
Critical self evaluation mode: I think I need to improve my squad comms - I didn't follow that "ASL, Alpha 2 - bla bla bla" format, but was more informal, "NetKev, what should Alpha 2 do next?" or "Alpha 2 is at the T3 marker".
Cordon BLU (adversarial)
AR in what was most likely Alpha 2 with Zitron (FTL), Grumpy (Mine Expert) and Mort (Asst. AR)
I really just spent my time on a balcony around the center-forward part of town, and later prone on the roof of the same building.
Mort was chilling in the balcony, and we were watching the south.
Zitron was coordinating things from ground level, and
Grumpy went "mining" and rejoined. I may have shot a single bullet towards either Alpha 1 or CO
but we didn't have much to do.
Mailman (coop, Zeus)
Alpha 3 FTL with Raptoer (AR), David (Asst. AR?) and Mort (RAT?)
Of course I was FTL again!
Not for long though.
I always get kinda nervous about being an FTL when more experienced players (hi
Raptoer!) are under me because...well, it's intimidating
So anyway, after a slightly frantic deployment, we made our way to our assigned ridge (I got confused with the directions, so we were late).
Raptoer had proceeded to cover the side of the hill pointing away from the crash site, I for some reason wanted to put Red Team overlooking the site. In hindsight I think it was a mistake, AR would be more effective looking outward, so I think
Raptoer had made the right choice initially (apologies for that unnecessary movement).
Anyway, ASL wanted us to move west along the ridge, and I sort of missed the instructions, so I "radioed" back to clarify, when suddenly an AI dude popped up within 20m and shot my surprised arse back to the (drowned by helicopter noises) spectator screen. All I could manage to shout was "contacts!" on teamspeak (by accident).
Anyway, I found
Sparks and
Carson waiting in limbo, so I joined them to watch
NetKev inventing new ways of killing people who don't have any realistic means of escape.
Inter IV (adversarial)
I was something in CSAT. Something was happening. We teleported to the center of town and promptly got slaughtered.
Little Birdies (coop funzies)
Originally was supposed to be a coop version of The Rundown, but then
NetKev thought "HEY WHAT IF EVERYONE HAD ATTACK HELICOPTERS"
Zeus ascended and we all followed his lead into the sky, raining rockets on not-really oblivious virtual soldiers and their
transports death traps.
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All in all, an excellent night!