[Sun] 14 Jun 2015 (The Perils of Leadership)

How we died (in the future)
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Ferrard Carson
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[Sun] 14 Jun 2015 (The Perils of Leadership)

Post by Ferrard Carson »

Missions:
  • Die Rebel Scum
  • Food Drive
  • Land's End
  • Food Drive
  • To Arms
Bloody heaps of 30 lead-infused comrades collapsed as we repeatedly sallied forth into the bullet-saturated breach.

The Party had heard unfortunate reports of Die Rebel Scum being considered "Easy." The latest AAF force to attempt this cakewalk found a town absolutely bristling with terrifying loads of rebels, NATO SPAAGs situated on the high ground, and even NATO air-cover and heliborne reinforcements. Afterwards, we took on the thankless task of a Food Drive a battle over Land's End, wherein NATO's quick reflexes netted them a win despite the crumbly nature of their rear guard in the face of CSAT grenades. Then came a combined arms symphony of dying geese as we conducted a Food Drive to solve the hunger problem in Negades (by killing all the hungry people in Negades). Finally, a last call To Arms saw five surviving freedom fighters squirrel away a truck full of medical supplies to the joy of revolutionaries everywhere! In virtually every mission, our leaders (be they Platoon, Squad or Section / Fireteam) seemed to bear the brunt of early casualties. Perhaps we should stop including strong magnetic devices in their rank insignia...

Please use this thread to share your tales of woe, heroism and patriotic fervor (though The Party makes no guarantees of compensation for limbs, lives or dignity lost in the course of our glorious revolution). Stories are beautiful, stories accompanied by tasteful screenshots and video are even beautiful-er as comrade Sparks proves on a twice-weekly basis!

As well, today marked the fourth straight week of FAXORBAT-4B testing, and we would dearly love to have your feedback on the matter. Simply take the code below, copy-pasta the text into your own post, and let us know what you think!

Code: Select all

[b]How do the 7-man Sections hold up in-game?[/b]
[[FEEDBACK GOES HERE]]

[b]How does FAXORBAT-4B change the leadership experience?[/b]
[[FEEDBACK GOES HERE]]

[b]Has FAXORBAT-4B had a positive effect on the use of Fire & Maneuver?[/b]
[[FEEDBACK GOES HERE]]

[b]Based on this particular session, do you like FAXORBAT-4B?[/b]
[[FEEDBACK GOES HERE]]
Please provide feedback either through a reply here or by posting in the FAXORBAT-4B Testing Thread!

Once more, we truly appreciate all the lovely comrades who joined us this evening. Forward unto the firing squad!

:clint: ~ Ferrard
"Take a boat in the air you don't love, she'll shake you off just as sure as the turnin' of the worlds. Love keeps her in the air when she oughta fall down, tells you she's hurtin' before she keels... makes her home."

Raptoer
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Re: [Sun] 14 June 2015 (The Perils of Leadership)

Post by Raptoer »

Die Rebel Scum
Was driver in tank, destroyed two vehicles, then went down death road and exploded. One thing I hate about vehicles is that you really do get no warning against a static AT launcher hidden in a bunker 500 meters away.

Land's End
A1 distraction section best section.
As NATO A1 SCL I bravely led my section to sit in the way of CSAT. I was about to give the order to smoke and retreat, thus delaying the enemy further, but then I got shot.

Food Drive


As A1 SCL in the beginning of the mission did not go well at all. I couldn't really give orders to both vehicles at once, especially since I couldn't even figure out who was in which vehicle.

Once I had only two members in a single vehicle and everyone else on foot it became a lot more controllable, and I ended up running both ARs together, myself and the AT together and the vehicle behind us. I would call up the vehicle when needed to take out static HMGs and whatnot.
I ended up commanding my section, the squad (which was basically independent of bravo for most of the mission). I ended up cutting loose both parts of my section to clear the town and then got A2 to clear another part of the town, while I was alone in screening enemies from the north.


To Arms
Twas MMG gunner, shot at specs until we got completely surrounded in a house, tried to fight our way out only for an enemy 10 meters away to suddenly appear in my vision and remove my blood. I liked my blood.

Maybe next week we'll have enough comrades to try out Corporate Synergy (now with actual satchels).

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SuicideKing
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Re: [Sun] 14 June 2015 (The Perils of Leadership)

Post by SuicideKing »

EDIT: Proper Report

Die Rebel Scum
A1 AR

What are the chances of ASL, A1 FTL and A2 FTL dying so that A1's AR gets to lead the squad? ONE BAJILLION PERCENT. :siiigh:
Of course I was confused. We were in the middle of a shitstorm. Couldn't have ended well.

I may have also taken quite a few shots at BSL. :lol:

Alpha was reduced to Bodge, Grumpy and I. I died eventually, trying to assist Bodge's medical duties. From my heavenly spectatorial abode, I watched remnants of Bravo making glory charges at the AI.

Land's End
A1 AAR

Was supposed to be covering south, helping to hold off the enemy advance while A2 advanced on the adjective, except I couldn't see a thing through the grass. We were asked to orient SW to engage some enemy, but then got hit from the south which killed me.

Food Drive
A1 AT

I stuck by Raptoer (SCL) most of the mission, who asked to blow shit up from time to time. The good life. Didn't get engaged much. Then at one point I realised Raptoer was somewhere and the rest of A1 was somewhere else and I was all alone, so I went up the hill to rejoin A1's quest for taking the town. Eventually our SCL rejoined us and we began clearing buildings, I was with red team. Clear them we did, with just a minor incident that required revival of one of us.

No casualties in A1!

To Arms
Rifleman in one of the sections.

In my desperate bid to avoid a position of potential leadership, I took to R. Our SCL eventually died and Fer took over, after which we regrouped. Sparks, someone else and I were left to hold one of the buildings and watch a direction, but little did we realise that a ninja AI bot was hiding in the same compound, and I promptly was shot at point blank range while engaging long range targets.

I got a lot of kills though, 4 in the first, 2 vehicles, 6 crew and 3 infantry in "Food Drive" and I think 3 or 4 in "To Arms". Nothing in adversarial as usual. :lol:
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Sparks
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Re: [Sun] 14 June 2015 (The Perils of Leadership)

Post by Sparks »

Late to the party tonight, blame the whole idea of eating dinner with family. So bourgeoisie! :D
And there was discussion of poetry. Tennyson, Byron, McCrae - it was all very intellectual.


Okay, some of us were very intellectual. Mabbot wanted to know which one wrote the poems with the biggest boobs. But you work with what you have...

Die Rebel Scum

Too late to slot, but got to watch the proceedings from afar. Which was mostly "no, don't go that way, watch out for... nevermind, you're toast" :( Which is not as much fun as it sounds, except for Aquarius's end and that was mostly because of Aquarius's self-provided audio :D

The helo attack runs were awesome; the helo being shot down by Link was more awesome.

Link's final glory charge was impressive as well. I suspect hacks :D

Land's End
AR #2 for Alpha 2 with Fer (ScL), Bormanov (AR #1), Zitron (RAT), Grumpy (R) and Dobbs (R)

Image

I feel we hadn't found our center with this mission. Started by throwing away my ACO Green as usual, and then we headed out for points 1 and 2, hoping to push to 3 and 3a and catch OPFOR as they ran along the beach to the lighthouse. OPFOR however, had either run faster or found dune buggies. They were already in the lighthouse complex by the time we got to point 2 and they'd moved another squad up to take point 3. Alpha 1 saw them and opened fire; I never caught sight of any of them and laid down suppressive fire to wherever I thought they might be. Bormanov saw Pickers on top of the lighthouse and I lined up to ruin his entire day, but Fer gave the withdrawl order before I could perforate him. So I pulled back, and we tried to run around the southern coast and charge the lighthouse before our five minute timer expired. Fer pointed us to some rocks, but Sam saw me and shot me in the head. The rest of the charge went about as well from what I heard, and even our ASL bought it towards the end in a very unflattering CQB firefight...

Food Drive
AR #2 for Bravo 2 with Eagle_Eye (ScL), Mabbot (AR #1), Bormanov (RAT), Bormanov's AI (also RAT) and Noose (R)

Image

Argh, cars!

So we spawned awkwardly as discussed in the mission thread, with blue team in Ferrard's car and thus not being driven by anyone in our section. We muddled through the dismount and regrouped on foot, then took two of the HMG-equipped hunters in a bronnegruppa and started advancing north. We engaged a roadblock and murdered everyone, I had some fun trying to target another checkpoint 900m away while out of comms with my driver (who turned out to be Squad Lead, to my dismay - you can't order Squad Lead about :D ). We bailed out of the bronnegruppa after taking some fire and pushed north to take the FOB on foot, stopping only to kill an Ifrit and then literally run all the way around a house while being shot at :D

We pushed into the compound, killed the four rabbits still holding it, and the fireteam outside it, got both Noose and Eagle shot and then patched them up again and while the remaining Hunter HMG acted as our BOF, pushed south to the cache in the village. Eagle got shot as we cleared the construction yard, and when we patched him up he had us push up to the cache at the church. At the church, the largest clusterbleep of the mission for us saw first Noose get shot in the face by an EI in the church, then me (despite having grenaded the church), then Mabbot, then Eagle_eye, until finally bobbero got a grenade onto the EI and patched me up. I tried reviving Mabbot because Arma told me he was alive, which led to a funny chat with bobbero, whose client showed Mabbot as being dead as a doornail. But before we could resolve that, something blew up and before we found out what, we won the mission.

Er, yay? PTSD? Wooop? ALL THOSE BODIES BY THE WINDOW....

To Arms
Alpha Squad Medic, attached to Alpha 1 with Tommy (ScL), Pickers (G), Abi78 (AR #1), Fer (AR #2), BormanV (RAT), SuicideKing (R) and Grumpy (R)

Image

Oh, that mission...

Eagle's plan was simple enough - forget going north and across, or direct, go west and with A2 and MMG covering, A1 would push up with MAT and take out the remaining convoy vehicles and steal the truck and leg it. ASL's medic would attach to A1 and Command's medic would attach to A2, while command and JTAC headed for an overwatch position where nobody would shoot at the little babies they wouldn't compromise the chain of command unnecessarily.

A1 pushed north right up to the building at the base of hill 82, and stalled. Comms difficulty with Tommy's microphone didn't help, but mainly it was fire from the north and west and the building to the east of hill 82 that caused some havoc. Tommy and team blue pushed to the house, but Pickers ate a bullet in the push and needed a dentist. In the middle of my performing a field extraction of a tricky rear molar 5.56 round in the posterior, Tommy was shot in the head and I was suddenly patching up the section lead. Blue team was left at the house covering the north while red team tried to escort MAT up hill 82. I didn't see what happened to MAT, but Pickers gained about two pounds in lead from shrapnel and was beyond help by the time I got to him. That left me and red team clustered up on top of an exposed hill. I didn't like that, so I popped smoke and legged it, telling red team to do the same and went to find Abi78, our new ScL, just as he pursuaded Fer to be the ScL instead. Fer rounded everyone up, organised us into Red and Blue again, and led Red off to move to the truck and steal it while Blue covered their advance.

Problem was, as Blue walked along the north edge of the house we'd now held for 30 minutes, someone shot SuicideKing at close range from inside the house. I didn't think it could be EI, I was sure that it was MAT or someone who'd just made an awful mistake, but I shot them anyway. Then, while second-guessing and waiting for a friendly fire wtf call on the radio, I moved up and found a second EI standing there by the door. And he didn't shoot me. We stared each other down for a moment, then I slowly backed away and tried to figure out was this an EI or not. The lack of holes in my chest said no, but there was nobody on the map and noone was screaming at me for being an idiot yet. I'm awful with uniform recognition so I snuck back up to look at what kind of rifle he had (hey, those I can tell apart) and in the same tenth of a second I realised he was definitely an EI, he also realised I existed and we both started shooting. I won. I left Fer know what had happened and that blue was now just me and Abi (after a moment of confusing SK with bormanov because SOMEONE JUST SHOT AT MY HEAD AT POINT BLANK RANGE OKAY? :D ) and we moved up to join Fer.

At that point, we discovered that Command was all dead (seriously? when?), A2 was down to one guy (what!) and MMG was surrounded (and so had lots of targets). One (really so bad you guys) plan to send me and Bormanov south to die at A2's feet revive A2 and regroup was abandoned when it turned out that command's medic was reviving A2 already (apparently that didn't work so well). Having failed to give me the glorious death I so richly deserved that way, Fer tried again when I reported possible sporadic contact from the north plinking at us. Ah, "Go Investigate", those two words that simultaneously cause testicular retraction and a sudden vivid recall of the maxim "Never Volunteer For Anything" :D Well, orders is orders, so I ran to the north, trying to use cover to avoid the two MMG teams now shooting at us from the western hills. I didn't find a live shooter, though there was a dead one in the shack I'd shot up earlier when trying to recon-by-fire, so that was worth a grin.

Meanwhile, Fer and Abi had tried to charge the truck. I'm not sure what happened exactly, but one got within 10 metres of the truck and one actually got to within arms reach of the tyre before lying down for a small nap and a little leaking. I approached from the north, laid fire down on one rifleman on the far side of the bridge and then the houses with line of sight of Fer and Abi. Then Fer told me he was down and ineffective and somehow I was in command as I had the best view (and they say there's no downside to binoculars).

So, to recap. I'm still getting sporadic plinking shots from somewhere north-west, but probably 500m+ away. There's two MMG teams on the western hills merrily melting barrels firing at us from 400-odd metres away. There's no cover between me and the truck, just 15-20m of open ground. We have one effective member of the squad left to provide cover and he's only got one smoke grenade left. Well, you can't live forever, time to die gloriously! :hist101:

Unfortunately I fucked up the dying bit, got to the truck, confirmed Abi was dead, stole the truck and legged it for the garage, catching some sick air on the way brah. Oh, and the truck does so fit in the garage, you just have to approach it softly, line up properly, get the front end just inside the entrance and then give it a right bit of welly once the rubber (on the tyres) crosses the threshold. Simple.

By this point we were down to five people in total, only two of whom could fall back, but the mission ended there in victory. I keep expecting a massive armoured counter-attack in this mission -- probably because of the briefing -- but somehow I seem to keep missing out on it. Maybe someone should start a rumour to the Party that this mission is a little easy on the back end? :P




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Mabbott
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Re: [Sun] 14 June 2015 (The Perils of Leadership)

Post by Mabbott »

I don't remember asking about boobs... I believe you though.
"Full sails!" - Kefirz
"Don't engage, wait for them to pass the [*rocket launched with wooooosh sound*] bridge... [*boom - rocket hitting the tank*]" -Me, leading an ambush.
For the empire :hist101:

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Eagle_Eye
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Re: [Sun] 14 June 2015 (The Perils of Leadership)

Post by Eagle_Eye »

Oh man, I was so not ready to command in that first mission.
Die Rebel Scum
I thought I was doing ok as bravo squad lead, we were on a hill. Nice and comfortable, shooting at everything we could see, letting alpha take all the casualties.
Then CO went down.
Then ASL went down.
At this point I became slightly concerned. But then Tigershark came on command comms. "This is tigershark, A lead is down. I am new actual". I don't know why in my head that I presumed that since he was in charge of alpha he should be in charge. Maybe it was just a subconscious trying to save me from the obvious perils associated with command.

Then Tigershark came back on comms, "We're over here on this hill, we could really do with some mortars" (paraphrasing).
"Ha", I thought, "Tigershark you're a funny man. We're in an awful situation with no hope of fire support and you're still cracking jokes."

Lost in a daydream, I was beginning to get impatient. I wanted to get down off this hill and die with some dignity assaulting the town. I wish CO would give us some orders. A polite reminder from my medic Carson brought me from my impatient map starting. "ASL is down, I think that makes you CO". "What. no Tigershark said he was actual (of his fireteam!)"
**Tigershark back on CC** "Yeah so about those orders". "What mortars". "No ORDERS". "What have I got to do with orders". Oh wait shit... :shock: I'm actually supposed to be in charge. :oops:

Food Drive
In another incredibly embarrassing moment captured completely on video by Sparks, I can be seen leading my section to the end wall of a house under heavy fire. Panicking, we take cover. Fearing me might have to fight here for a while, I fumbled for words, before Mabbot found them for me and advised we used the 2 ton pile of bricks in front of us for something useful. Right so, into the house. Now which wall had the door. Maybe I should check left. Nah just run to the right. It can only be in one of 4 places. Of course I made the wrong decision, and ended up running into the sights of the enemy, then back away. Aha the door, right where I left it. Not two seconds in the door and BSL pipes up "Guys head northeast into the forest". FFS, right back out the door. A comedy of errors

On a serious note, good missions all around I thought. I like the fact that I don't think we have really cracked a good strategy yet for completing Die Rebel Scum and Crush Them. But its nice to see different people take on the role of CO and give them a go.

In terms of Food drive, there was some discussion in the mission thread (which is here if anyone else would like to contribute), and I am coming to the opinion that maybe less cars might just help ease up on the logistics. I might try something like 1 HMG Hunter and 1 HEMTT per squad for the next run through of lighningstrike/fooddrive.

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Sparks
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Re: [Sun] 14 June 2015 (The Perils of Leadership)

Post by Sparks »

Eagle_Eye wrote:In another incredibly embarrassing moment captured completely on video by Sparks
Any correlation noticed by the Party between my location and increased potential for embarressing moments should be utterly discounted, after all, correlations are mad things altogether...

Besides, the church was WAY more embarressing :P



(Also, I heard Tigershark say mortars too. Maybe it's an accent thing?)
guns.ie ● stochasticgeometry.ie ● weak.ie

Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse

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Re: [Sun] 14 June 2015 (The Perils of Leadership)

Post by Tigershark »

Um. I'm standing right here guys.


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