First up our UNA soldiers were asked to escort a couple supply trucks through the definitely-friendly-definitely-did-not-instantly-betray-us Syndikat east coast of Tanoa. Maybe they were planning a better trap, but once it was sprung we had a methodical advance through the AO. We got 90% of the way to our destination when, at the final village on our route, Syndikat put up a fierce enough fight which included firing several RPGs destroying one of our supply trucks. The other made it through at least!
Second in the evening, we hit the desert slopes in a series of wheeled vehicles. Our adversary was CSAT and a small memory leak wedged into our advanced armored vehicles' computer systems. The first casualties were from an overcommitted Rhino which bravely drove into a bit full of GMGs and RPGs. The next casualties were from a wave of tanks and AAA. One vehicle was lost while driving straight at the final objective with no ammo remaining only to be met with several hundred HE autocannon rounds. Its armor resisted these, the wheels didn't... The crew might have survived if they hadn't fallen for the AAA's trick (it stopped shooting so it's out of ammo right?)
Finally, with what remained of our force we made a daring helicopter HSLD attempt on Malden. This was nearly a disaster from the start when our pilot became incapacitated on the initial insertion, forcing our team to ditch over water in the middle of the inlet. Somehow only the pilot died at this point. From there it was several hundred meters of swimming followed by carefully fighting our way through a port full of enemies who had plenty of time to phone their friends that we were coming. By some miracle, despite at one point all members of the ground team being killed or incapacitated, two were able to push through and complete the objectives.
Runlist:
- Aid Convoy [Co-op]
- Dust Devils [Co-op]
- HSLD VI [Co-op]
- House Rules C [After Party]
- House Rules E [After Party]
- House Rules J [After Party]
- House Rules B [After Party]
- House Rules A [After Party]
Remember to check out, promote, and contribute to the Party YouTube channel using this elegant and finely-crafted link.
Remember, comrades: in the interest of furthering your tactical education, the Party presents a new archive of combat footage. Be sure to browse through, and learn what (not) to do.
If you would like to get some help with becoming an excellent leader why not check out the Leadership Programme? This will let you get direct access to a host who will be happy* to guide you through commanding a mission, especially if you have a cruel and devious plan.
You may have noticed that some people have FA flags all over them. You may have thought "wow, what a cool guy! I want to be like them when I grow up!" Well, there's no need to grow up just yet. Instead, click on this link here and you too can have an FA flag of your own.
One last thing! If you would like to contribute to the server fund that allows FA to keep running sessions, you can PayPal your last grubby potato to server-fund@folkarps.com, or click here to use the Party's new and improved organ donation service.