How much did you like/hate it? Was it too easy? Is a MAT team needed?
Already noted feedback:
- disable AI barks (fer) - will be fixed
- remove 1337 sniper (Kasmiester) - nope
![Razz :P](./images/smilies/icon_razz.gif)
Cheers!
![Science :science101:](./images/smilies/emot-science.gif)
p.s. https://github.com/ninjaProtocol/Arma3_ ... A_v3.Altis
Where's the fun in that, tovarish?fer wrote:SK - lovely mission. One other thought: if you leave the enemy sniper in the mission, please can you ensure the briefing mentions that we may face sharpshooters? It may also be worthwhile recommending that the marksman is slotted to act as a counter-sniper. Thanks!
That's a sniper team patrol, so they could be anywhere in that area! There's hardly a point of a gillie suit sniper in a building or something. It's also towards the end of the mission...I wouldn't put snipers at the start, for example.Kasmeister wrote:Overall really cool mission, but please make that FaZe clan less overpoweredOr place him on a position he could be more expected, not on the front lines.