- Mailman (Extended)
- To Arms
- Hold the Line
- SF Training Ground
- Afterparty
- Weekend Warriors
- HELICOPTERS (rockets only)
- Salt Riders x2
- Shipping Problems
- HELICOPTERS (tank cannons and Zeus AA Buzzards)
- HELICOPTERS (sortof normal)
We began with a nice run of Comrade Eagle_Eye's update of Comrader Tigershark's Mailman (extended), which has never really explained what part of the mailman has been extended, but given that it was Comrade Tigershark, perhaps the answer is something we shouldn't chase too hard...
Comrade Netkev did great work as Zeus, but the enemy AI apparently was terrified of Bravo squad and refused to close the gap and so we were spared complete annihilation, SuperU-style this time. I was taken AFK suddenly mid-mission; my apologies to everyone who needed bandaids or kissed boo-boos in my absence. However, well done all for completing the mission almost perfectly. We would however ask that Comrade darkChozo remember to fill out the paperwork for his ghosthawk properly next time. If you're going to park it facing the right way in the hanger at the end comrade, at least fill out the logbook...
We moved from this classic to another classic, Comrade Carson's To Arms, a mission which has repeatedly punished commanding officers who charge in rapidly; and this evening was no exception. Due to a mapreading whoopsie, Alpha advanced a hair's breadth too far... and were jumped by many, many enemy. Despite Alpha's eventual eradication, the mission pressed on and very nearly succeeded - alas, the enemy cunningly destroyed the medical supplies before we could steal them and in the end it came down to a glory charge against a Mora while being chased by an EI who must have been trying to strangle comrade ZeCatnip...
Given our lack of success against mechanised elements, we went straight on to Hold the Line, a slightly newer version where the server doesn't die instantly from the fps lurgy. I opted to help out as UAV operator and dove into a bush, launched the UAV and spent the rest of the mission acting as the eye in the sky talking continously into the CO's ear to ensure he could never think straight. The attack on the checkpoint went well, if ablatively, but the attack on the town fell due to ... well, lack of participation, what with everyone lying dead in a field. Eventually the two remaining comrades decided to withdraw, swam to and stole a boat, but then foolishly if bravely attacked the overwatching HMG strider, which then killed them both in retaliation. I called the mission at that point without coming out of the UAV terminal view, a decision I now regret, for it meant I missed this:
Since we were now turning on one another, it was time to turn on one another properly, and Comrade Netkev and I faced off in a run of SF Training Ground, with myself defending. Alas, I neglected our MMG team and paid the price as Comrade Netkev was able to clever-girl them, commandeer their MMG and get into a more elevated position overlooking Alpha and we were toast.
After this, it was time for the afterparty, kicking off with a run of Weekend Warriors where I abused my hosting privileges by stealing the North Patrol slot to run an idea I've had for a while with this mission - North Patrol bravely hanging out patrolling to the north, intercepting the enemies and buying time for everyone else to get to their guns. It worked worryingly well, with North Patrol killing a majority of the incoming enemy long before they ever got close enough to do much harm and then we all had to go on an enemy hunt, running about engaging them at close range. At this point, I may have Zeused. It's not entirely clear, records are spotty at best.
From this unsuccessful defence (shut up, you all died, that was a legitimate failure ), we had some fun runs of HELICOPTERS, Salt Riders (guys, seriously, enough with the ramming...) and Shipping Problems (where alas, the no-clothes-gets-a-bullet rule came into play and somehow Comrade Mabbot shrugged off a zuber round to the crotch).
A fun night all round, hope you all enjoyed it!
As is the custom among our people, please post your thoughts, feedback, evidence of perfidy, screenshots and video here - comrade SuperU's wonderful guide to our video branding is here and Comrade Carson has some excellent tips on video editing here. As Comrade Fer put it, "Post in the AAR Comrade, because I know what house you live in...". But more importantly, AAR threads do help us figure out how good our Comrades are becoming at not dying and let us kill them all faster challange them in more well-tailored ways in future sessions.
Also, they're often quite funny.
And I'm gonna pimp the patches again folks - they don't cost much, all the money goes to running the server (Comrade Fer has managed to buy his own shovel, so we don't have to spend funds on cleanup again like we did last year), and they look like this:
And you can buy them HERE. Go on. Buy two. Make a bikini for your significant other, and then you can post it in /r/lolcats!
Finally, the Party's recommended reading list: