- Inter III
- Flask
- Karavan
- Skyline
- Sneaky Time
We began with the frantic horror of Inter III, in which seeing the enemy up close through your ironsights is still no guarantee of success, thanks to the wonder of the Bizon. A successful run of Flask saw up to three Shilkas deployed in the vanguard of our assault. Next, in Karavan, a marooned TK army platoon watched its air support fly into the side of a hill, but held off the puppeteers for long enough for at least one squad to extract by helicopter. Finally, we re-located to a windy ridge-top on the roof of Takistan for platoon-scale corridor shooter mission, Skyline (which we also managed to complete).
As ever, please post your thoughts, feedback, screenshots and video here - comrade YouTube Hero SuperU's FA doesn't just produce our video idents, but provides leadership and guidance to propaganda artists. We also have a new YouTube channel that he manages so if you have any content you think should feature then let him know and he will sort you out, for more info check out this thread!; more guidance on video editing for Folk ARPS is provided by comrade Ferrard Carson. Posts in the AAR threads really helps us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.
PS If, during slotting, you camp out for the toy-slots, you will be snatched off the street and deported to a Party re-education and productive employment colony, from which there is no escape (that film with Ed Harris was fiction).
PPS Members of Charlie squad in Flask, comrade SuperU was under Party orders to re-broadcast music from the film 9th Company, which is strongly recommended by the Party (for all comrades).